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NAME
    perlcall - Perl calling conventions from C

DESCRIPTION
    The purpose of this document is to show you how to call Perl subrou-
    tines directly from C, i.e., how to write callbacks.

    Apart from discussing the C interface provided by Perl for writing
    callbacks the document uses a series of examples to show how the inter-
    face actually works in practice.  In addition some techniques for cod-
    ing callbacks are covered.

    Examples where callbacks are necessary include

    o An Error Handler
   You have created an XSUB interface to an application's C API.

   A fairly common feature in applications is to allow you to define
   a C function that will be called whenever something nasty occurs.
   What we would like is to be able to specify a Perl subroutine that
   will be called instead.

    o An Event Driven Program
   The classic example of where callbacks are used is when writing an
   event driven program like for an X windows application. In this
   case you register functions to be called whenever specific events
   occur, e.g., a mouse button is pressed, the cursor moves into a
   window or a menu item is selected.

    Although the techniques described here are applicable when embedding
    Perl in a C program, this is not the primary goal of this document.
    There are other details that must be considered and are specific to
    embedding Perl. For details on embedding Perl in C refer to perlembed.

    Before you launch yourself head first into the rest of this document,
    it would be a good idea to have read the following two documents - per-
    lxs and perlguts.

THE CALL_ FUNCTIONS
    Although this stuff is easier to explain using examples, you first need
    be aware of a few important definitions.

    Perl has a number of C functions that allow you to call Perl subrou-
    tines. They are

   I32 call_sv(SV* sv, I32 flags) ;
   I32 call_pv(char *subname, I32 flags) ;
   I32 call_method(char *methname, I32 flags) ;
   I32 call_argv(char *subname, I32 flags, register char **argv) ;

    The key function is call_sv. All the other functions are fairly simple
    wrappers which make it easier to call Perl subroutines in special
    cases. At the end of the day they will all call call_sv to invoke the
    Perl subroutine.

    All the call_* functions have a "flags" parameter which is used to pass
    a bit mask of options to Perl. This bit mask operates identically for
    each of the functions. The settings available in the bit mask are dis-
    cussed in "FLAG VALUES".

    Each of the functions will now be discussed in turn.

    call_sv
   call_sv takes two parameters, the first, "sv", is an SV*. This
   allows you to specify the Perl subroutine to be called either as a
   C string (which has first been converted to an SV) or a reference
   to a subroutine. The section, Using call_sv, shows how you can
   make use of call_sv.

    call_pv
   The function, call_pv, is similar to call_sv except it expects its
   first parameter to be a C char* which identifies the Perl subrou-
   tine you want to call, e.g., "call_pv("fred", 0)". If the subrou-
   tine you want to call is in another package, just include the
   package name in the string, e.g., "pkg::fred".

    call_method
   The function call_method is used to call a method from a Perl
   class. The parameter "methname" corresponds to the name of the
   method to be called. Note that the class that the method belongs
   to is passed on the Perl stack rather than in the parameter list.
   This class can be either the name of the class (for a static
   method) or a reference to an object (for a virtual method).  See
   perlobj for more information on static and virtual methods and
   "Using call_method" for an example of using call_method.

    call_argv
   call_argv calls the Perl subroutine specified by the C string
   stored in the "subname" parameter. It also takes the usual "flags"
   parameter. The final parameter, "argv", consists of a NULL termi-
   nated list of C strings to be passed as parameters to the Perl
   subroutine.  See Using call_argv.

    All the functions return an integer. This is a count of the number of
    items returned by the Perl subroutine. The actual items returned by the
    subroutine are stored on the Perl stack.

    As a general rule you should always check the return value from these
    functions. Even if you are expecting only a particular number of val-
    ues to be returned from the Perl subroutine, there is nothing to stop
    someone from doing something unexpected--don't say you haven't been
    warned.

FLAG VALUES
    The "flags" parameter in all the call_* functions is a bit mask which
    can consist of any combination of the symbols defined below, OR'ed
    together.

    G_VOID

    Calls the Perl subroutine in a void context.

    This flag has 2 effects:

    1.  It indicates to the subroutine being called that it is executing
   in a void context (if it executes wantarray the result will be the
   undefined value).

    2.  It ensures that nothing is actually returned from the subroutine.

    The value returned by the call_* function indicates how many items have
    been returned by the Perl subroutine - in this case it will be 0.

    G_SCALAR

    Calls the Perl subroutine in a scalar context. This is the default
    context flag setting for all the call_* functions.

    This flag has 2 effects:

    1.  It indicates to the subroutine being called that it is executing
   in a scalar context (if it executes wantarray the result will be
   false).

    2.  It ensures that only a scalar is actually returned from the sub-
   routine. The subroutine can, of course, ignore the wantarray and
   return a list anyway. If so, then only the last element of the
   list will be returned.

    The value returned by the call_* function indicates how many items have
    been returned by the Perl subroutine - in this case it will be either 0
    or 1.

    If 0, then you have specified the G_DISCARD flag.

    If 1, then the item actually returned by the Perl subroutine will be
    stored on the Perl stack - the section Returning a Scalar shows how to
    access this value on the stack. Remember that regardless of how many
    items the Perl subroutine returns, only the last one will be accessible
    from the stack - think of the case where only one value is returned as
    being a list with only one element. Any other items that were returned
    will not exist by the time control returns from the call_* function.
    The section Returning a list in a scalar context shows an example of
    this behavior.

    G_ARRAY

    Calls the Perl subroutine in a list context.

    As with G_SCALAR, this flag has 2 effects:

    1.  It indicates to the subroutine being called that it is executing
   in a list context (if it executes wantarray the result will be
   true).

    2.  It ensures that all items returned from the subroutine will be
   accessible when control returns from the call_* function.

    The value returned by the call_* function indicates how many items have
    been returned by the Perl subroutine.

    If 0, then you have specified the G_DISCARD flag.

    If not 0, then it will be a count of the number of items returned by
    the subroutine. These items will be stored on the Perl stack. The sec-
    tion Returning a list of values gives an example of using the G_ARRAY
    flag and the mechanics of accessing the returned items from the Perl
    stack.

    G_DISCARD

    By default, the call_* functions place the items returned from by the
    Perl subroutine on the stack. If you are not interested in these
    items, then setting this flag will make Perl get rid of them automati-
    cally for you. Note that it is still possible to indicate a context to
    the Perl subroutine by using either G_SCALAR or G_ARRAY.

    If you do not set this flag then it is very important that you make
    sure that any temporaries (i.e., parameters passed to the Perl subrou-
    tine and values returned from the subroutine) are disposed of yourself.
    The section Returning a Scalar gives details of how to dispose of these
    temporaries explicitly and the section Using Perl to dispose of tempo-
    raries discusses the specific circumstances where you can ignore the
    problem and let Perl deal with it for you.

    G_NOARGS

    Whenever a Perl subroutine is called using one of the call_* functions,
    it is assumed by default that parameters are to be passed to the sub-
    routine.  If you are not passing any parameters to the Perl subroutine,
    you can save a bit of time by setting this flag.  It has the effect of
    not creating the @_ array for the Perl subroutine.

    Although the functionality provided by this flag may seem straightfor-
    ward, it should be used only if there is a good reason to do so.  The
    reason for being cautious is that even if you have specified the
    G_NOARGS flag, it is still possible for the Perl subroutine that has
    been called to think that you have passed it parameters.

    In fact, what can happen is that the Perl subroutine you have called
    can access the @_ array from a previous Perl subroutine.  This will
    occur when the code that is executing the call_* function has itself
    been called from another Perl subroutine. The code below illustrates
    this

   sub fred
    { print "@_\n" }

   sub joe
    { &fred }

   &joe(1,2,3) ;

    This will print

   1 2 3

    What has happened is that "fred" accesses the @_ array which belongs to
    "joe".

    G_EVAL

    It is possible for the Perl subroutine you are calling to terminate
    abnormally, e.g., by calling die explicitly or by not actually exist-
    ing. By default, when either of these events occurs, the process will
    terminate immediately. If you want to trap this type of event, specify
    the G_EVAL flag.  It will put an eval { } around the subroutine call.

    Whenever control returns from the call_* function you need to check the
    $@ variable as you would in a normal Perl script.

    The value returned from the call_* function is dependent on what other
    flags have been specified and whether an error has occurred. Here are
    all the different cases that can occur:

    o  If the call_* function returns normally, then the value returned
   is as specified in the previous sections.

    o  If G_DISCARD is specified, the return value will always be 0.

    o  If G_ARRAY is specified and an error has occurred, the return
   value will always be 0.

    o  If G_SCALAR is specified and an error has occurred, the return
   value will be 1 and the value on the top of the stack will be
   undef. This means that if you have already detected the error by
   checking $@ and you want the program to continue, you must remem-
   ber to pop the undef from the stack.

    See Using G_EVAL for details on using G_EVAL.

    G_KEEPERR

    You may have noticed that using the G_EVAL flag described above will
    always clear the $@ variable and set it to a string describing the
    error iff there was an error in the called code.  This unqualified
    resetting of $@ can be problematic in the reliable identification of
    errors using the "eval {}" mechanism, because the possibility exists
    that perl will call other code (end of block processing code, for exam-
    ple) between the time the error causes $@ to be set within "eval {}",
    and the subsequent statement which checks for the value of $@ gets exe-
    cuted in the user's script.

    This scenario will mostly be applicable to code that is meant to be
    called from within destructors, asynchronous callbacks, signal han-
    dlers, "__DIE__" or "__WARN__" hooks, and "tie" functions. In such
    situations, you will not want to clear $@ at all, but simply to append
    any new errors to any existing value of $@.

    The G_KEEPERR flag is meant to be used in conjunction with G_EVAL in
    call_* functions that are used to implement such code. This flag has
    no effect when G_EVAL is not used.

    When G_KEEPERR is used, any errors in the called code will be prefixed
    with the string "\t(in cleanup)", and appended to the current value of
    $@.

    The G_KEEPERR flag was introduced in Perl version 5.002.

    See Using G_KEEPERR for an example of a situation that warrants the use
    of this flag.

    Determining the Context

    As mentioned above, you can determine the context of the currently exe-
    cuting subroutine in Perl with wantarray. The equivalent test can be
    made in C by using the "GIMME_V" macro, which returns "G_ARRAY" if you
    have been called in a list context, "G_SCALAR" if in a scalar context,
    or "G_VOID" if in a void context (i.e. the return value will not be
    used). An older version of this macro is called "GIMME"; in a void
    context it returns "G_SCALAR" instead of "G_VOID". An example of using
    the "GIMME_V" macro is shown in section Using GIMME_V.

KNOWN PROBLEMS
    This section outlines all known problems that exist in the call_* func-
    tions.

    1.  If you are intending to make use of both the G_EVAL and G_SCALAR
   flags in your code, use a version of Perl greater than 5.000.
   There is a bug in version 5.000 of Perl which means that the com-
   bination of these two flags will not work as described in the sec-
   tion FLAG VALUES.

   Specifically, if the two flags are used when calling a subroutine
   and that subroutine does not call die, the value returned by
   call_* will be wrong.

    2.  In Perl 5.000 and 5.001 there is a problem with using call_* if
   the Perl sub you are calling attempts to trap a die.

   The symptom of this problem is that the called Perl sub will con-
   tinue to completion, but whenever it attempts to pass control back
   to the XSUB, the program will immediately terminate.

   For example, say you want to call this Perl sub

  sub fred
  {
    eval { die "Fatal Error" ; }
    print "Trapped error: $@\n"
   if $@ ;
  }

   via this XSUB

  void
  Call_fred()
    CODE:
    PUSHMARK(SP) ;
    call_pv("fred", G_DISCARD|G_NOARGS) ;
    fprintf(stderr, "back in Call_fred\n") ;

   When "Call_fred" is executed it will print

  Trapped error: Fatal Error

   As control never returns to "Call_fred", the "back in Call_fred"
   string will not get printed.

   To work around this problem, you can either upgrade to Perl 5.002
   or higher, or use the G_EVAL flag with call_* as shown below

  void
  Call_fred()
    CODE:
    PUSHMARK(SP) ;
    call_pv("fred", G_EVAL|G_DISCARD|G_NOARGS) ;
    fprintf(stderr, "back in Call_fred\n") ;

EXAMPLES
    Enough of the definition talk, let's have a few examples.

    Perl provides many macros to assist in accessing the Perl stack.  Wher-
    ever possible, these macros should always be used when interfacing to
    Perl internals. We hope this should make the code less vulnerable to
    any changes made to Perl in the future.

    Another point worth noting is that in the first series of examples I
    have made use of only the call_pv function. This has been done to keep
    the code simpler and ease you into the topic. Wherever possible, if
    the choice is between using call_pv and call_sv, you should always try
    to use call_sv. See Using call_sv for details.

    No Parameters, Nothing returned

    This first trivial example will call a Perl subroutine, PrintUID, to
    print out the UID of the process.

   sub PrintUID
   {
     print "UID is $<\n" ;
   }

    and here is a C function to call it

   static void
   call_PrintUID()
   {
     dSP ;

     PUSHMARK(SP) ;
     call_pv("PrintUID", G_DISCARD|G_NOARGS) ;
   }

    Simple, eh.

    A few points to note about this example.

    1.  Ignore "dSP" and "PUSHMARK(SP)" for now. They will be discussed in
   the next example.

    2.  We aren't passing any parameters to PrintUID so G_NOARGS can be
   specified.

    3.  We aren't interested in anything returned from PrintUID, so G_DIS-
   CARD is specified. Even if PrintUID was changed to return some
   value(s), having specified G_DISCARD will mean that they will be
   wiped by the time control returns from call_pv.

    4.  As call_pv is being used, the Perl subroutine is specified as a C
   string. In this case the subroutine name has been 'hard-wired'
   into the code.

    5.  Because we specified G_DISCARD, it is not necessary to check the
   value returned from call_pv. It will always be 0.

    Passing Parameters

    Now let's make a slightly more complex example. This time we want to
    call a Perl subroutine, "LeftString", which will take 2 parameters--a
    string ($s) and an integer ($n).  The subroutine will simply print the
    first $n characters of the string.

    So the Perl subroutine would look like this

   sub LeftString
   {
     my($s, $n) = @_ ;
     print substr($s, 0, $n), "\n" ;
   }

    The C function required to call LeftString would look like this.

   static void
   call_LeftString(a, b)
   char * a ;
   int b ;
   {
     dSP ;

     ENTER ;
     SAVETMPS ;

     PUSHMARK(SP) ;
     XPUSHs(sv_2mortal(newSVpv(a, 0)));
     XPUSHs(sv_2mortal(newSViv(b)));
     PUTBACK ;

     call_pv("LeftString", G_DISCARD);

     FREETMPS ;
     LEAVE ;
   }

    Here are a few notes on the C function call_LeftString.

    1.  Parameters are passed to the Perl subroutine using the Perl stack.
   This is the purpose of the code beginning with the line "dSP" and
   ending with the line "PUTBACK". The "dSP" declares a local copy
   of the stack pointer. This local copy should always be accessed
   as "SP".

    2.  If you are going to put something onto the Perl stack, you need to
   know where to put it. This is the purpose of the macro "dSP"--it
   declares and initializes a local copy of the Perl stack pointer.

   All the other macros which will be used in this example require
   you to have used this macro.

   The exception to this rule is if you are calling a Perl subroutine
   directly from an XSUB function. In this case it is not necessary
   to use the "dSP" macro explicitly--it will be declared for you
   automatically.

    3.  Any parameters to be pushed onto the stack should be bracketed by
   the "PUSHMARK" and "PUTBACK" macros. The purpose of these two
   macros, in this context, is to count the number of parameters you
   are pushing automatically. Then whenever Perl is creating the @_
   array for the subroutine, it knows how big to make it.

   The "PUSHMARK" macro tells Perl to make a mental note of the cur-
   rent stack pointer. Even if you aren't passing any parameters
   (like the example shown in the section No Parameters, Nothing
   returned) you must still call the "PUSHMARK" macro before you can
   call any of the call_* functions--Perl still needs to know that
   there are no parameters.

   The "PUTBACK" macro sets the global copy of the stack pointer to
   be the same as our local copy. If we didn't do this call_pv
   wouldn't know where the two parameters we pushed were--remember
   that up to now all the stack pointer manipulation we have done is
   with our local copy, not the global copy.

    4.  Next, we come to XPUSHs. This is where the parameters actually get
   pushed onto the stack. In this case we are pushing a string and an
   integer.

   See "XSUBs and the Argument Stack" in perlguts for details on how
   the XPUSH macros work.

    5.  Because we created temporary values (by means of sv_2mortal()
   calls) we will have to tidy up the Perl stack and dispose of mor-
   tal SVs.

   This is the purpose of

  ENTER ;
  SAVETMPS ;

   at the start of the function, and

  FREETMPS ;
  LEAVE ;

   at the end. The "ENTER"/"SAVETMPS" pair creates a boundary for any
   temporaries we create. This means that the temporaries we get rid
   of will be limited to those which were created after these calls.

   The "FREETMPS"/"LEAVE" pair will get rid of any values returned by
   the Perl subroutine (see next example), plus it will also dump the
   mortal SVs we have created.  Having "ENTER"/"SAVETMPS" at the
   beginning of the code makes sure that no other mortals are
   destroyed.

   Think of these macros as working a bit like using "{" and "}" in
   Perl to limit the scope of local variables.

   See the section Using Perl to dispose of temporaries for details
   of an alternative to using these macros.

    6.  Finally, LeftString can now be called via the call_pv function.
   The only flag specified this time is G_DISCARD. Because we are
   passing 2 parameters to the Perl subroutine this time, we have not
   specified G_NOARGS.

    Returning a Scalar

    Now for an example of dealing with the items returned from a Perl sub-
    routine.

    Here is a Perl subroutine, Adder, that takes 2 integer parameters and
    simply returns their sum.

   sub Adder
   {
     my($a, $b) = @_ ;
     $a + $b ;
   }

    Because we are now concerned with the return value from Adder, the C
    function required to call it is now a bit more complex.

   static void
   call_Adder(a, b)
   int a ;
   int b ;
   {
     dSP ;
     int count ;

     ENTER ;
     SAVETMPS;

     PUSHMARK(SP) ;
     XPUSHs(sv_2mortal(newSViv(a)));
     XPUSHs(sv_2mortal(newSViv(b)));
     PUTBACK ;

     count = call_pv("Adder", G_SCALAR);

     SPAGAIN ;

     if (count != 1)
    croak("Big trouble\n") ;

     printf ("The sum of %d and %d is %d\n", a, b, POPi) ;

     PUTBACK ;
     FREETMPS ;
     LEAVE ;
   }

    Points to note this time are

    1.  The only flag specified this time was G_SCALAR. That means the @_
   array will be created and that the value returned by Adder will
   still exist after the call to call_pv.

    2.  The purpose of the macro "SPAGAIN" is to refresh the local copy of
   the stack pointer. This is necessary because it is possible that
   the memory allocated to the Perl stack has been reallocated whilst
   in the call_pv call.

   If you are making use of the Perl stack pointer in your code you
   must always refresh the local copy using SPAGAIN whenever you make
   use of the call_* functions or any other Perl internal function.

    3.  Although only a single value was expected to be returned from
   Adder, it is still good practice to check the return code from
   call_pv anyway.

   Expecting a single value is not quite the same as knowing that
   there will be one. If someone modified Adder to return a list and
   we didn't check for that possibility and take appropriate action
   the Perl stack would end up in an inconsistent state. That is
   something you really don't want to happen ever.

    4.  The "POPi" macro is used here to pop the return value from the
   stack. In this case we wanted an integer, so "POPi" was used.

   Here is the complete list of POP macros available, along with the
   types they return.

  POPs   SV
  POPp   pointer
  POPn   double
  POPi   integer
  POPl   long

    5.  The final "PUTBACK" is used to leave the Perl stack in a consis-
   tent state before exiting the function. This is necessary because
   when we popped the return value from the stack with "POPi" it
   updated only our local copy of the stack pointer. Remember, "PUT-
   BACK" sets the global stack pointer to be the same as our local
   copy.

    Returning a list of values

    Now, let's extend the previous example to return both the sum of the
    parameters and the difference.

    Here is the Perl subroutine

   sub AddSubtract
   {
    my($a, $b) = @_ ;
    ($a+$b, $a-$b) ;
   }

    and this is the C function

   static void
   call_AddSubtract(a, b)
   int a ;
   int b ;
   {
     dSP ;
     int count ;

     ENTER ;
     SAVETMPS;

     PUSHMARK(SP) ;
     XPUSHs(sv_2mortal(newSViv(a)));
     XPUSHs(sv_2mortal(newSViv(b)));
     PUTBACK ;

     count = call_pv("AddSubtract", G_ARRAY);

     SPAGAIN ;

     if (count != 2)
    croak("Big trouble\n") ;

     printf ("%d - %d = %d\n", a, b, POPi) ;
     printf ("%d + %d = %d\n", a, b, POPi) ;

     PUTBACK ;
     FREETMPS ;
     LEAVE ;
   }

    If call_AddSubtract is called like this

   call_AddSubtract(7, 4) ;

    then here is the output

   7 - 4 = 3
   7 + 4 = 11

    Notes

    1.  We wanted list context, so G_ARRAY was used.

    2.  Not surprisingly "POPi" is used twice this time because we were
   retrieving 2 values from the stack. The important thing to note is
   that when using the "POP*" macros they come off the stack in
   reverse order.

    Returning a list in a scalar context

    Say the Perl subroutine in the previous section was called in a scalar
    context, like this

   static void
   call_AddSubScalar(a, b)
   int a ;
   int b ;
   {
     dSP ;
     int count ;
     int i ;

     ENTER ;
     SAVETMPS;

     PUSHMARK(SP) ;
     XPUSHs(sv_2mortal(newSViv(a)));
     XPUSHs(sv_2mortal(newSViv(b)));
     PUTBACK ;

     count = call_pv("AddSubtract", G_SCALAR);

     SPAGAIN ;

     printf ("Items Returned = %d\n", count) ;

     for (i = 1 ; i <= count ; ++i)
    printf ("Value %d = %d\n", i, POPi) ;

     PUTBACK ;
     FREETMPS ;
     LEAVE ;
   }

    The other modification made is that call_AddSubScalar will print the
    number of items returned from the Perl subroutine and their value (for
    simplicity it assumes that they are integer). So if call_AddSubScalar
    is called

   call_AddSubScalar(7, 4) ;

    then the output will be

   Items Returned = 1
   Value 1 = 3

    In this case the main point to note is that only the last item in the
    list is returned from the subroutine, AddSubtract actually made it back
    to call_AddSubScalar.

    Returning Data from Perl via the parameter list

    It is also possible to return values directly via the parameter list -
    whether it is actually desirable to do it is another matter entirely.

    The Perl subroutine, Inc, below takes 2 parameters and increments each
    directly.

   sub Inc
   {
     ++ $_[0] ;
     ++ $_[1] ;
   }

    and here is a C function to call it.

   static void
   call_Inc(a, b)
   int a ;
   int b ;
   {
     dSP ;
     int count ;
     SV * sva ;
     SV * svb ;

     ENTER ;
     SAVETMPS;

     sva = sv_2mortal(newSViv(a)) ;
     svb = sv_2mortal(newSViv(b)) ;

     PUSHMARK(SP) ;
     XPUSHs(sva);
     XPUSHs(svb);
     PUTBACK ;

     count = call_pv("Inc", G_DISCARD);

     if (count != 0)
    croak ("call_Inc: expected 0 values from 'Inc', got %d\n",
    count) ;

     printf ("%d + 1 = %d\n", a, SvIV(sva)) ;
     printf ("%d + 1 = %d\n", b, SvIV(svb)) ;

     FREETMPS ;
     LEAVE ;
   }

    To be able to access the two parameters that were pushed onto the stack
    after they return from call_pv it is necessary to make a note of their
    addresses--thus the two variables "sva" and "svb".

    The reason this is necessary is that the area of the Perl stack which
    held them will very likely have been overwritten by something else by
    the time control returns from call_pv.

    Using G_EVAL

    Now an example using G_EVAL. Below is a Perl subroutine which computes
    the difference of its 2 parameters. If this would result in a negative
    result, the subroutine calls die.

   sub Subtract
   {
     my ($a, $b) = @_ ;

     die "death can be fatal\n" if $a < $b ;

     $a - $b ;
   }

    and some C to call it

   static void
   call_Subtract(a, b)
   int a ;
   int b ;
   {
     dSP ;
     int count ;

     ENTER ;
     SAVETMPS;

     PUSHMARK(SP) ;
     XPUSHs(sv_2mortal(newSViv(a)));
     XPUSHs(sv_2mortal(newSViv(b)));
     PUTBACK ;

     count = call_pv("Subtract", G_EVAL|G_SCALAR);

     SPAGAIN ;

     /* Check the eval first */
     if (SvTRUE(ERRSV))
     {
    STRLEN n_a;
    printf ("Uh oh - %s\n", SvPV(ERRSV, n_a)) ;
    POPs ;
     }
     else
     {
    if (count != 1)
     croak("call_Subtract: wanted 1 value from 'Subtract', got %d\n",
       count) ;

    printf ("%d - %d = %d\n", a, b, POPi) ;
     }

     PUTBACK ;
     FREETMPS ;
     LEAVE ;
   }

    If call_Subtract is called thus

   call_Subtract(4, 5)

    the following will be printed

   Uh oh - death can be fatal

    Notes

    1.  We want to be able to catch the die so we have used the G_EVAL
   flag. Not specifying this flag would mean that the program would
   terminate immediately at the die statement in the subroutine Sub-
   tract.

    2.  The code

  if (SvTRUE(ERRSV))
  {
    STRLEN n_a;
    printf ("Uh oh - %s\n", SvPV(ERRSV, n_a)) ;
    POPs ;
  }

   is the direct equivalent of this bit of Perl

  print "Uh oh - $@\n" if $@ ;

   "PL_errgv" is a perl global of type "GV *" that points to the sym-
   bol table entry containing the error. "ERRSV" therefore refers to
   the C equivalent of $@.

    3.  Note that the stack is popped using "POPs" in the block where
   "SvTRUE(ERRSV)" is true. This is necessary because whenever a
   call_* function invoked with G_EVAL|G_SCALAR returns an error, the
   top of the stack holds the value undef. Because we want the pro-
   gram to continue after detecting this error, it is essential that
   the stack is tidied up by removing the undef.

    Using G_KEEPERR

    Consider this rather facetious example, where we have used an XS ver-
    sion of the call_Subtract example above inside a destructor:

   package Foo;
   sub new { bless {}, $_[0] }
   sub Subtract {
     my($a,$b) = @_;
     die "death can be fatal" if $a < $b ;
     $a - $b;
   }
   sub DESTROY { call_Subtract(5, 4); }
   sub foo { die "foo dies"; }

   package main;
   eval { Foo->new->foo };
   print "Saw: $@" if $@;    # should be, but isn't

    This example will fail to recognize that an error occurred inside the
    "eval {}". Here's why: the call_Subtract code got executed while perl
    was cleaning up temporaries when exiting the eval block, and because
    call_Subtract is implemented with call_pv using the G_EVAL flag, it
    promptly reset $@. This results in the failure of the outermost test
    for $@, and thereby the failure of the error trap.

    Appending the G_KEEPERR flag, so that the call_pv call in call_Subtract
    reads:

     count = call_pv("Subtract", G_EVAL|G_SCALAR|G_KEEPERR);

    will preserve the error and restore reliable error handling.

    Using call_sv

    In all the previous examples I have 'hard-wired' the name of the Perl
    subroutine to be called from C. Most of the time though, it is more
    convenient to be able to specify the name of the Perl subroutine from
    within the Perl script.

    Consider the Perl code below

   sub fred
   {
     print "Hello there\n" ;
   }

   CallSubPV("fred") ;

    Here is a snippet of XSUB which defines CallSubPV.

   void
   CallSubPV(name)
     char * name
     CODE:
     PUSHMARK(SP) ;
     call_pv(name, G_DISCARD|G_NOARGS) ;

    That is fine as far as it goes. The thing is, the Perl subroutine can
    be specified as only a string. For Perl 4 this was adequate, but Perl
    5 allows references to subroutines and anonymous subroutines. This is
    where call_sv is useful.

    The code below for CallSubSV is identical to CallSubPV except that the
    "name" parameter is now defined as an SV* and we use call_sv instead of
    call_pv.

   void
   CallSubSV(name)
     SV *  name
     CODE:
     PUSHMARK(SP) ;
     call_sv(name, G_DISCARD|G_NOARGS) ;

    Because we are using an SV to call fred the following can all be used

   CallSubSV("fred") ;
   CallSubSV(\&fred) ;
   $ref = \&fred ;
   CallSubSV($ref) ;
   CallSubSV( sub { print "Hello there\n" } ) ;

    As you can see, call_sv gives you much greater flexibility in how you
    can specify the Perl subroutine.

    You should note that if it is necessary to store the SV ("name" in the
    example above) which corresponds to the Perl subroutine so that it can
    be used later in the program, it not enough just to store a copy of the
    pointer to the SV. Say the code above had been like this

   static SV * rememberSub ;

   void
   SaveSub1(name)
     SV *  name
     CODE:
     rememberSub = name ;

   void
   CallSavedSub1()
     CODE:
     PUSHMARK(SP) ;
     call_sv(rememberSub, G_DISCARD|G_NOARGS) ;

    The reason this is wrong is that by the time you come to use the
    pointer "rememberSub" in "CallSavedSub1", it may or may not still refer
    to the Perl subroutine that was recorded in "SaveSub1". This is par-
    ticularly true for these cases

   SaveSub1(\&fred) ;
   CallSavedSub1() ;

   SaveSub1( sub { print "Hello there\n" } ) ;
   CallSavedSub1() ;

    By the time each of the "SaveSub1" statements above have been executed,
    the SV*s which corresponded to the parameters will no longer exist.
    Expect an error message from Perl of the form

   Can't use an undefined value as a subroutine reference at ...

    for each of the "CallSavedSub1" lines.

    Similarly, with this code

   $ref = \&fred ;
   SaveSub1($ref) ;
   $ref = 47 ;
   CallSavedSub1() ;

    you can expect one of these messages (which you actually get is depen-
    dent on the version of Perl you are using)

   Not a CODE reference at ...
   Undefined subroutine &main::47 called ...

    The variable $ref may have referred to the subroutine "fred" whenever
    the call to "SaveSub1" was made but by the time "CallSavedSub1" gets
    called it now holds the number 47. Because we saved only a pointer to
    the original SV in "SaveSub1", any changes to $ref will be tracked by
    the pointer "rememberSub". This means that whenever "CallSavedSub1"
    gets called, it will attempt to execute the code which is referenced by
    the SV* "rememberSub". In this case though, it now refers to the inte-
    ger 47, so expect Perl to complain loudly.

    A similar but more subtle problem is illustrated with this code

   $ref = \&fred ;
   SaveSub1($ref) ;
   $ref = \&joe ;
   CallSavedSub1() ;

    This time whenever "CallSavedSub1" get called it will execute the Perl
    subroutine "joe" (assuming it exists) rather than "fred" as was origi-
    nally requested in the call to "SaveSub1".

    To get around these problems it is necessary to take a full copy of the
    SV. The code below shows "SaveSub2" modified to do that

   static SV * keepSub = (SV*)NULL ;

   void
   SaveSub2(name)
     SV *  name
     CODE:
     /* Take a copy of the callback */
     if (keepSub == (SV*)NULL)
    /* First time, so create a new SV */
    keepSub = newSVsv(name) ;
     else
    /* Been here before, so overwrite */
    SvSetSV(keepSub, name) ;

   void
   CallSavedSub2()
     CODE:
     PUSHMARK(SP) ;
     call_sv(keepSub, G_DISCARD|G_NOARGS) ;

    To avoid creating a new SV every time "SaveSub2" is called, the func-
    tion first checks to see if it has been called before. If not, then
    space for a new SV is allocated and the reference to the Perl subrou-
    tine, "name" is copied to the variable "keepSub" in one operation using
    "newSVsv". Thereafter, whenever "SaveSub2" is called the existing SV,
    "keepSub", is overwritten with the new value using "SvSetSV".

    Using call_argv

    Here is a Perl subroutine which prints whatever parameters are passed
    to it.

   sub PrintList
   {
     my(@list) = @_ ;

     foreach (@list) { print "$_\n" }
   }

    and here is an example of call_argv which will call PrintList.

   static char * words[] = {"alpha", "beta", "gamma", "delta", NULL} ;

   static void
   call_PrintList()
   {
     dSP ;

     call_argv("PrintList", G_DISCARD, words) ;
   }

    Note that it is not necessary to call "PUSHMARK" in this instance.
    This is because call_argv will do it for you.

    Using call_method

    Consider the following Perl code

   {
     package Mine ;

     sub new
     {
    my($type) = shift ;
    bless [@_]
     }

     sub Display
     {
    my ($self, $index) = @_ ;
    print "$index: $$self[$index]\n" ;
     }

     sub PrintID
     {
    my($class) = @_ ;
    print "This is Class $class version 1.0\n" ;
     }
   }

    It implements just a very simple class to manage an array. Apart from
    the constructor, "new", it declares methods, one static and one vir-
    tual. The static method, "PrintID", prints out simply the class name
    and a version number. The virtual method, "Display", prints out a sin-
    gle element of the array. Here is an all Perl example of using it.

   $a = new Mine ('red', 'green', 'blue') ;
   $a->Display(1) ;
   PrintID Mine;

    will print

   1: green
   This is Class Mine version 1.0

    Calling a Perl method from C is fairly straightforward. The following
    things are required

    o  a reference to the object for a virtual method or the name of the
   class for a static method.

    o  the name of the method.

    o  any other parameters specific to the method.

    Here is a simple XSUB which illustrates the mechanics of calling both
    the "PrintID" and "Display" methods from C.

   void
   call_Method(ref, method, index)
     SV *  ref
     char * method
     int     index
     CODE:
     PUSHMARK(SP);
     XPUSHs(ref);
     XPUSHs(sv_2mortal(newSViv(index))) ;
     PUTBACK;

     call_method(method, G_DISCARD) ;

   void
   call_PrintID(class, method)
     char * class
     char * method
     CODE:
     PUSHMARK(SP);
     XPUSHs(sv_2mortal(newSVpv(class, 0))) ;
     PUTBACK;

     call_method(method, G_DISCARD) ;

    So the methods "PrintID" and "Display" can be invoked like this

   $a = new Mine ('red', 'green', 'blue') ;
   call_Method($a, 'Display', 1) ;
   call_PrintID('Mine', 'PrintID') ;

    The only thing to note is that in both the static and virtual methods,
    the method name is not passed via the stack--it is used as the first
    parameter to call_method.

    Using GIMME_V

    Here is a trivial XSUB which prints the context in which it is cur-
    rently executing.

   void
   PrintContext()
     CODE:
     I32 gimme = GIMME_V;
     if (gimme == G_VOID)
    printf ("Context is Void\n") ;
     else if (gimme == G_SCALAR)
    printf ("Context is Scalar\n") ;
     else
    printf ("Context is Array\n") ;

    and here is some Perl to test it

   PrintContext ;
   $a = PrintContext ;
   @a = PrintContext ;

    The output from that will be

   Context is Void
   Context is Scalar
   Context is Array

    Using Perl to dispose of temporaries

    In the examples given to date, any temporaries created in the callback
    (i.e., parameters passed on the stack to the call_* function or values
    returned via the stack) have been freed by one of these methods

    o  specifying the G_DISCARD flag with call_*.

    o  explicitly disposed of using the "ENTER"/"SAVETMPS" -
   "FREETMPS"/"LEAVE" pairing.

    There is another method which can be used, namely letting Perl do it
    for you automatically whenever it regains control after the callback
    has terminated. This is done by simply not using the

   ENTER ;
   SAVETMPS ;
   ...
   FREETMPS ;
   LEAVE ;

    sequence in the callback (and not, of course, specifying the G_DISCARD
    flag).

    If you are going to use this method you have to be aware of a possible
    memory leak which can arise under very specific circumstances. To
    explain these circumstances you need to know a bit about the flow of
    control between Perl and the callback routine.

    The examples given at the start of the document (an error handler and
    an event driven program) are typical of the two main sorts of flow con-
    trol that you are likely to encounter with callbacks. There is a very
    important distinction between them, so pay attention.

    In the first example, an error handler, the flow of control could be as
    follows.  You have created an interface to an external library. Con-
    trol can reach the external library like this

   perl --> XSUB --> external library

    Whilst control is in the library, an error condition occurs. You have
    previously set up a Perl callback to handle this situation, so it will
    get executed. Once the callback has finished, control will drop back to
    Perl again. Here is what the flow of control will be like in that sit-
    uation

   perl --> XSUB --> external library
      ...
      error occurs
      ...
      external library --> call_* --> perl
         |
   perl <-- XSUB <-- external library <-- call_* <----+

    After processing of the error using call_* is completed, control
    reverts back to Perl more or less immediately.

    In the diagram, the further right you go the more deeply nested the
    scope is. It is only when control is back with perl on the extreme
    left of the diagram that you will have dropped back to the enclosing
    scope and any temporaries you have left hanging around will be freed.

    In the second example, an event driven program, the flow of control
    will be more like this

   perl --> XSUB --> event handler
      ...
      event handler --> call_* --> perl
          |
      event handler <-- call_* <----+
      ...
      event handler --> call_* --> perl
          |
      event handler <-- call_* <----+
      ...
      event handler --> call_* --> perl
          |
      event handler <-- call_* <----+

    In this case the flow of control can consist of only the repeated
    sequence

   event handler --> call_* --> perl

    for practically the complete duration of the program. This means that
    control may never drop back to the surrounding scope in Perl at the
    extreme left.

    So what is the big problem? Well, if you are expecting Perl to tidy up
    those temporaries for you, you might be in for a long wait. For Perl
    to dispose of your temporaries, control must drop back to the enclosing
    scope at some stage. In the event driven scenario that may never hap-
    pen. This means that as time goes on, your program will create more
    and more temporaries, none of which will ever be freed. As each of
    these temporaries consumes some memory your program will eventually
    consume all the available memory in your system--kapow!

    So here is the bottom line--if you are sure that control will revert
    back to the enclosing Perl scope fairly quickly after the end of your
    callback, then it isn't absolutely necessary to dispose explicitly of
    any temporaries you may have created. Mind you, if you are at all
    uncertain about what to do, it doesn't do any harm to tidy up anyway.

    Strategies for storing Callback Context Information

    Potentially one of the trickiest problems to overcome when designing a
    callback interface can be figuring out how to store the mapping between
    the C callback function and the Perl equivalent.

    To help understand why this can be a real problem first consider how a
    callback is set up in an all C environment. Typically a C API will
    provide a function to register a callback. This will expect a pointer
    to a function as one of its parameters. Below is a call to a hypothet-
    ical function "register_fatal" which registers the C function to get
    called when a fatal error occurs.

   register_fatal(cb1) ;

    The single parameter "cb1" is a pointer to a function, so you must have
    defined "cb1" in your code, say something like this

   static void
   cb1()
   {
     printf ("Fatal Error\n") ;
     exit(1) ;
   }

    Now change that to call a Perl subroutine instead

   static SV * callback = (SV*)NULL;

   static void
   cb1()
   {
     dSP ;

     PUSHMARK(SP) ;

     /* Call the Perl sub to process the callback */
     call_sv(callback, G_DISCARD) ;
   }

   void
   register_fatal(fn)
     SV *  fn
     CODE:
     /* Remember the Perl sub */
     if (callback == (SV*)NULL)
    callback = newSVsv(fn) ;
     else
    SvSetSV(callback, fn) ;

     /* register the callback with the external library */
     register_fatal(cb1) ;

    where the Perl equivalent of "register_fatal" and the callback it reg-
    isters, "pcb1", might look like this

   # Register the sub pcb1
   register_fatal(\&pcb1) ;

   sub pcb1
   {
     die "I'm dying...\n" ;
   }

    The mapping between the C callback and the Perl equivalent is stored in
    the global variable "callback".

    This will be adequate if you ever need to have only one callback regis-
    tered at any time. An example could be an error handler like the code
    sketched out above. Remember though, repeated calls to "register_fatal"
    will replace the previously registered callback function with the new
    one.

    Say for example you want to interface to a library which allows asyn-
    chronous file i/o. In this case you may be able to register a callback
    whenever a read operation has completed. To be of any use we want to be
    able to call separate Perl subroutines for each file that is opened.
    As it stands, the error handler example above would not be adequate as
    it allows only a single callback to be defined at any time. What we
    require is a means of storing the mapping between the opened file and
    the Perl subroutine we want to be called for that file.

    Say the i/o library has a function "asynch_read" which associates a C
    function "ProcessRead" with a file handle "fh"--this assumes that it
    has also provided some routine to open the file and so obtain the file
    handle.

   asynch_read(fh, ProcessRead)

    This may expect the C ProcessRead function of this form

   void
   ProcessRead(fh, buffer)
   int fh ;
   char *   buffer ;
   {
  ...
   }

    To provide a Perl interface to this library we need to be able to map
    between the "fh" parameter and the Perl subroutine we want called. A
    hash is a convenient mechanism for storing this mapping.  The code
    below shows a possible implementation

   static HV * Mapping = (HV*)NULL ;

   void
   asynch_read(fh, callback)
     int   fh
     SV *  callback
     CODE:
     /* If the hash doesn't already exist, create it */
     if (Mapping == (HV*)NULL)
    Mapping = newHV() ;

     /* Save the fh -> callback mapping */
     hv_store(Mapping, (char*)&fh, sizeof(fh), newSVsv(callback), 0) ;

     /* Register with the C Library */
     asynch_read(fh, asynch_read_if) ;

    and "asynch_read_if" could look like this

   static void
   asynch_read_if(fh, buffer)
   int fh ;
   char *   buffer ;
   {
     dSP ;
     SV ** sv ;

     /* Get the callback associated with fh */
     sv = hv_fetch(Mapping, (char*)&fh , sizeof(fh), FALSE) ;
     if (sv == (SV**)NULL)
    croak("Internal error...\n") ;

     PUSHMARK(SP) ;
     XPUSHs(sv_2mortal(newSViv(fh))) ;
     XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ;
     PUTBACK ;

     /* Call the Perl sub */
     call_sv(*sv, G_DISCARD) ;
   }

    For completeness, here is "asynch_close". This shows how to remove the
    entry from the hash "Mapping".

   void
   asynch_close(fh)
     int   fh
     CODE:
     /* Remove the entry from the hash */
     (void) hv_delete(Mapping, (char*)&fh, sizeof(fh), G_DISCARD) ;

     /* Now call the real asynch_close */
     asynch_close(fh) ;

    So the Perl interface would look like this

   sub callback1
   {
     my($handle, $buffer) = @_ ;
   }

   # Register the Perl callback
   asynch_read($fh, \&callback1) ;

   asynch_close($fh) ;

    The mapping between the C callback and Perl is stored in the global
    hash "Mapping" this time. Using a hash has the distinct advantage that
    it allows an unlimited number of callbacks to be registered.

    What if the interface provided by the C callback doesn't contain a
    parameter which allows the file handle to Perl subroutine mapping? Say
    in the asynchronous i/o package, the callback function gets passed only
    the "buffer" parameter like this

   void
   ProcessRead(buffer)
   char *   buffer ;
   {
     ...
   }

    Without the file handle there is no straightforward way to map from the
    C callback to the Perl subroutine.

    In this case a possible way around this problem is to predefine a
    series of C functions to act as the interface to Perl, thus

   #define MAX_CB     3
   #define NULL_HANDLE -1
   typedef void (*FnMap)() ;

   struct MapStruct {
     FnMap Function ;
     SV * PerlSub ;
     int Handle ;
    } ;

   static void fn1() ;
   static void fn2() ;
   static void fn3() ;

   static struct MapStruct Map [MAX_CB] =
     {
    { fn1, NULL, NULL_HANDLE },
    { fn2, NULL, NULL_HANDLE },
    { fn3, NULL, NULL_HANDLE }
     } ;

   static void
   Pcb(index, buffer)
   int index ;
   char * buffer ;
   {
     dSP ;

     PUSHMARK(SP) ;
     XPUSHs(sv_2mortal(newSVpv(buffer, 0))) ;
     PUTBACK ;

     /* Call the Perl sub */
     call_sv(Map[index].PerlSub, G_DISCARD) ;
   }

   static void
   fn1(buffer)
   char * buffer ;
   {
     Pcb(0, buffer) ;
   }

   static void
   fn2(buffer)
   char * buffer ;
   {
     Pcb(1, buffer) ;
   }

   static void
   fn3(buffer)
   char * buffer ;
   {
     Pcb(2, buffer) ;
   }

   void
   array_asynch_read(fh, callback)
     int     fh
     SV *  callback
     CODE:
     int index ;
     int null_index = MAX_CB ;

     /* Find the same handle or an empty entry */
     for (index = 0 ; index < MAX_CB ; ++index)
     {
    if (Map[index].Handle == fh)
      break ;

    if (Map[index].Handle == NULL_HANDLE)
      null_index = index ;
     }

     if (index == MAX_CB && null_index == MAX_CB)
    croak ("Too many callback functions registered\n") ;

     if (index == MAX_CB)
    index = null_index ;

     /* Save the file handle */
     Map[index].Handle = fh ;

     /* Remember the Perl sub */
     if (Map[index].PerlSub == (SV*)NULL)
    Map[index].PerlSub = newSVsv(callback) ;
     else
    SvSetSV(Map[index].PerlSub, callback) ;

     asynch_read(fh, Map[index].Function) ;

   void
   array_asynch_close(fh)
     int   fh
     CODE:
     int index ;

     /* Find the file handle */
     for (index = 0; index < MAX_CB ; ++ index)
    if (Map[index].Handle == fh)
      break ;

     if (index == MAX_CB)
    croak ("could not close fh %d\n", fh) ;

     Map[index].Handle = NULL_HANDLE ;
     SvREFCNT_dec(Map[index].PerlSub) ;
     Map[index].PerlSub = (SV*)NULL ;

     asynch_close(fh) ;

    In this case the functions "fn1", "fn2", and "fn3" are used to remember
    the Perl subroutine to be called. Each of the functions holds a sepa-
    rate hard-wired index which is used in the function "Pcb" to access the
    "Map" array and actually call the Perl subroutine.

    There are some obvious disadvantages with this technique.

    Firstly, the code is considerably more complex than with the previous
    example.

    Secondly, there is a hard-wired limit (in this case 3) to the number of
    callbacks that can exist simultaneously. The only way to increase the
    limit is by modifying the code to add more functions and then
    recompiling. None the less, as long as the number of functions is cho-
    sen with some care, it is still a workable solution and in some cases
    is the only one available.

    To summarize, here are a number of possible methods for you to consider
    for storing the mapping between C and the Perl callback

    1. Ignore the problem - Allow only 1 callback
   For a lot of situations, like interfacing to an error handler,
   this may be a perfectly adequate solution.

    2. Create a sequence of callbacks - hard wired limit
   If it is impossible to tell from the parameters passed back from
   the C callback what the context is, then you may need to create a
   sequence of C callback interface functions, and store pointers to
   each in an array.

    3. Use a parameter to map to the Perl callback
   A hash is an ideal mechanism to store the mapping between C and
   Perl.

    Alternate Stack Manipulation

    Although I have made use of only the "POP*" macros to access values
    returned from Perl subroutines, it is also possible to bypass these
    macros and read the stack using the "ST" macro (See perlxs for a full
    description of the "ST" macro).

    Most of the time the "POP*" macros should be adequate, the main problem
    with them is that they force you to process the returned values in
    sequence. This may not be the most suitable way to process the values
    in some cases. What we want is to be able to access the stack in a ran-
    dom order. The "ST" macro as used when coding an XSUB is ideal for this
    purpose.

    The code below is the example given in the section Returning a list of
    values recoded to use "ST" instead of "POP*".

   static void
   call_AddSubtract2(a, b)
   int a ;
   int b ;
   {
     dSP ;
     I32 ax ;
     int count ;

     ENTER ;
     SAVETMPS;

     PUSHMARK(SP) ;
     XPUSHs(sv_2mortal(newSViv(a)));
     XPUSHs(sv_2mortal(newSViv(b)));
     PUTBACK ;

     count = call_pv("AddSubtract", G_ARRAY);

     SPAGAIN ;
     SP -= count ;
     ax = (SP - PL_stack_base) + 1 ;

     if (count != 2)
    croak("Big trouble\n") ;

     printf ("%d + %d = %d\n", a, b, SvIV(ST(0))) ;
     printf ("%d - %d = %d\n", a, b, SvIV(ST(1))) ;

     PUTBACK ;
     FREETMPS ;
     LEAVE ;
   }

    Notes

    1.  Notice that it was necessary to define the variable "ax". This is
   because the "ST" macro expects it to exist.  If we were in an XSUB
   it would not be necessary to define "ax" as it is already defined
   for you.

    2.  The code

    SPAGAIN ;
    SP -= count ;
    ax = (SP - PL_stack_base) + 1 ;

   sets the stack up so that we can use the "ST" macro.

    3.  Unlike the original coding of this example, the returned values
   are not accessed in reverse order. So ST(0) refers to the first
   value returned by the Perl subroutine and "ST(count-1)" refers to
   the last.

    Creating and calling an anonymous subroutine in C

    As we've already shown, "call_sv" can be used to invoke an anonymous
    subroutine. However, our example showed a Perl script invoking an XSUB
    to perform this operation. Let's see how it can be done inside our C
    code:

 ...

 SV *cvrv = eval_pv("sub { print 'You will not find me cluttering any namespace!' }", TRUE);

 ...

 call_sv(cvrv, G_VOID|G_NOARGS);

    "eval_pv" is used to compile the anonymous subroutine, which will be
    the return value as well (read more about "eval_pv" in "eval_pv" in
    perlapi). Once this code reference is in hand, it can be mixed in with
    all the previous examples we've shown.

SEE ALSO
    perlxs, perlguts, perlembed

AUTHOR
    Paul Marquess

    Special thanks to the following people who assisted in the creation of
    the document.

    Jeff Okamoto, Tim Bunce, Nick Gianniotis, Steve Kelem, Gurusamy Sarathy
    and Larry Wall.

DATE
    Version 1.3, 14th Apr 1997