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NAME
    perlcompile - Introduction to the Perl Compiler-Translator

DESCRIPTION
    Perl has always had a compiler: your source is compiled into an inter-
    nal form (a parse tree) which is then optimized before being run.
    Since version 5.005, Perl has shipped with a module capable of inspect-
    ing the optimized parse tree ("B"), and this has been used to write
    many useful utilities, including a module that lets you turn your Perl
    into C source code that can be compiled into a native executable.

    The "B" module provides access to the parse tree, and other modules
    ("back ends") do things with the tree. Some write it out as bytecode,
    C source code, or a semi-human-readable text. Another traverses the
    parse tree to build a cross-reference of which subroutines, formats,
    and variables are used where. Another checks your code for dubious
    constructs. Yet another back end dumps the parse tree back out as Perl
    source, acting as a source code beautifier or deobfuscator.

    Because its original purpose was to be a way to produce C code corre-
    sponding to a Perl program, and in turn a native executable, the "B"
    module and its associated back ends are known as "the compiler", even
    though they don't really compile anything. Different parts of the com-
    piler are more accurately a "translator", or an "inspector", but people
    want Perl to have a "compiler option" not an "inspector gadget".  What
    can you do?

    This document covers the use of the Perl compiler: which modules it
    comprises, how to use the most important of the back end modules, what
    problems there are, and how to work around them.

    Layout

    The compiler back ends are in the "B::" hierarchy, and the front-end
    (the module that you, the user of the compiler, will sometimes interact
    with) is the O module. Some back ends (e.g., "B::C") have programs
    (e.g., perlcc) to hide the modules' complexity.

    Here are the important back ends to know about, with their status
    expressed as a number from 0 (outline for later implementation) to 10
    (if there's a bug in it, we're very surprised):

    B::Bytecode
   Stores the parse tree in a machine-independent format, suitable for
   later reloading through the ByteLoader module. Status: 5 (some
   things work, some things don't, some things are untested).

    B::C
   Creates a C source file containing code to rebuild the parse tree
   and resume the interpreter. Status: 6 (many things work ade-
   quately, including programs using Tk).

    B::CC
   Creates a C source file corresponding to the run time code path in
   the parse tree. This is the closest to a Perl-to-C translator
   there is, but the code it generates is almost incomprehensible
   because it translates the parse tree into a giant switch structure
   that manipulates Perl structures. Eventual goal is to reduce
   (given sufficient type information in the Perl program) some of the
   Perl data structure manipulations into manipulations of C-level
   ints, floats, etc. Status: 5 (some things work, including uncom-
   plicated Tk examples).

    B::Lint
   Complains if it finds dubious constructs in your source code. Sta-
   tus: 6 (it works adequately, but only has a very limited number of
   areas that it checks).

    B::Deparse
   Recreates the Perl source, making an attempt to format it coher-
   ently. Status: 8 (it works nicely, but a few obscure things are
   missing).

    B::Xref
   Reports on the declaration and use of subroutines and variables.
   Status: 8 (it works nicely, but still has a few lingering bugs).

Using The Back Ends
    The following sections describe how to use the various compiler back
    ends. They're presented roughly in order of maturity, so that the most
    stable and proven back ends are described first, and the most experi-
    mental and incomplete back ends are described last.

    The O module automatically enabled the -c flag to Perl, which prevents
    Perl from executing your code once it has been compiled.  This is why
    all the back ends print:

  myperlprogram syntax OK

    before producing any other output.

    The Cross Referencing Back End

    The cross referencing back end (B::Xref) produces a report on your pro-
    gram, breaking down declarations and uses of subroutines and variables
    (and formats) by file and subroutine. For instance, here's part of the
    report from the pod2man program that comes with Perl:

  Subroutine clear_noremap
   Package (lexical)
    $ready_to_print  i1069, 1079
   Package main
    $&      1086
    $.      1086
    $0      1086
    $1      1087
    $2      1085, 1085
    $3      1085, 1085
    $ARGV     1086
    %HTML_Escapes   1085, 1085

    This shows the variables used in the subroutine "clear_noremap".  The
    variable $ready_to_print is a my() (lexical) variable, introduced
    (first declared with my()) on line 1069, and used on line 1079. The
    variable $& from the main package is used on 1086, and so on.

    A line number may be prefixed by a single letter:

    i  Lexical variable introduced (declared with my()) for the first
   time.

    &  Subroutine or method call.

    s  Subroutine defined.

    r  Format defined.

    The most useful option the cross referencer has is to save the report
    to a separate file. For instance, to save the report on myperlprogram
    to the file report:

  $ perl -MO=Xref,-oreport myperlprogram

    The Decompiling Back End

    The Deparse back end turns your Perl source back into Perl source. It
    can reformat along the way, making it useful as a de-obfuscator.  The
    most basic way to use it is:

  $ perl -MO=Deparse myperlprogram

    You'll notice immediately that Perl has no idea of how to paragraph
    your code. You'll have to separate chunks of code from each other with
    newlines by hand. However, watch what it will do with one-liners:

  $ perl -MO=Deparse -e '$op=shift||die "usage: $0
  code [...]";chomp(@ARGV=<>)unless@ARGV; for(@ARGV){$was=$_;eval$op;
  die$@ if$@; rename$was,$_ unless$was eq $_}'
  -e syntax OK
  $op = shift @ARGV || die("usage: $0 code [...]");
  chomp(@ARGV = <ARGV>) unless @ARGV;
  foreach $_ (@ARGV) {
    $was = $_;
    eval $op;
    die $@ if $@;
    rename $was, $_ unless $was eq $_;
  }

    The decompiler has several options for the code it generates. For
    instance, you can set the size of each indent from 4 (as above) to 2
    with:

  $ perl -MO=Deparse,-si2 myperlprogram

    The -p option adds parentheses where normally they are omitted:

  $ perl -MO=Deparse -e 'print "Hello, world\n"'
  -e syntax OK
  print "Hello, world\n";
  $ perl -MO=Deparse,-p -e 'print "Hello, world\n"'
  -e syntax OK
  print("Hello, world\n");

    See B::Deparse for more information on the formatting options.

    The Lint Back End

    The lint back end (B::Lint) inspects programs for poor style. One pro-
    grammer's bad style is another programmer's useful tool, so options let
    you select what is complained about.

    To run the style checker across your source code:

  $ perl -MO=Lint myperlprogram

    To disable context checks and undefined subroutines:

  $ perl -MO=Lint,-context,-undefined-subs myperlprogram

    See B::Lint for information on the options.

    The Simple C Back End

    This module saves the internal compiled state of your Perl program to a
    C source file, which can be turned into a native executable for that
    particular platform using a C compiler. The resulting program links
    against the Perl interpreter library, so it will not save you disk
    space (unless you build Perl with a shared library) or program size.
    It may, however, save you startup time.

    The "perlcc" tool generates such executables by default.

  perlcc myperlprogram.pl

    The Bytecode Back End

    This back end is only useful if you also have a way to load and execute
    the bytecode that it produces. The ByteLoader module provides this
    functionality.

    To turn a Perl program into executable byte code, you can use "perlcc"
    with the "-b" switch:

  perlcc -b myperlprogram.pl

    The byte code is machine independent, so once you have a compiled mod-
    ule or program, it is as portable as Perl source (assuming that the
    user of the module or program has a modern-enough Perl interpreter to
    decode the byte code).

    See B::Bytecode for information on options to control the optimization
    and nature of the code generated by the Bytecode module.

    The Optimized C Back End

    The optimized C back end will turn your Perl program's run time code-
    path into an equivalent (but optimized) C program that manipulates the
    Perl data structures directly. The program will still link against the
    Perl interpreter library, to allow for eval(), "s///e", "require", etc.

    The "perlcc" tool generates such executables when using the -opt
    switch. To compile a Perl program (ending in ".pl" or ".p"):

  perlcc -opt myperlprogram.pl

    To produce a shared library from a Perl module (ending in ".pm"):

  perlcc -opt Myperlmodule.pm

    For more information, see perlcc and B::CC.

Module List for the Compiler Suite
    B  This module is the introspective ("reflective" in Java terms) mod-
   ule, which allows a Perl program to inspect its innards. The back
   end modules all use this module to gain access to the compiled
   parse tree. You, the user of a back end module, will not need to
   interact with B.

    O  This module is the front-end to the compiler's back ends. Normally
   called something like this:

    $ perl -MO=Deparse myperlprogram

   This is like saying "use O 'Deparse'" in your Perl program.

    B::Asmdata
   This module is used by the B::Assembler module, which is in turn
   used by the B::Bytecode module, which stores a parse-tree as byte-
   code for later loading. It's not a back end itself, but rather a
   component of a back end.

    B::Assembler
   This module turns a parse-tree into data suitable for storing and
   later decoding back into a parse-tree. It's not a back end itself,
   but rather a component of a back end. It's used by the assemble
   program that produces bytecode.

    B::Bblock
   This module is used by the B::CC back end. It walks "basic
   blocks". A basic block is a series of operations which is known to
   execute from start to finish, with no possibility of branching or
   halting.

    B::Bytecode
   This module is a back end that generates bytecode from a program's
   parse tree. This bytecode is written to a file, from where it can
   later be reconstructed back into a parse tree. The goal is to do
   the expensive program compilation once, save the interpreter's
   state into a file, and then restore the state from the file when
   the program is to be executed. See "The Bytecode Back End" for
   details about usage.

    B::C
   This module writes out C code corresponding to the parse tree and
   other interpreter internal structures. You compile the correspond-
   ing C file, and get an executable file that will restore the inter-
   nal structures and the Perl interpreter will begin running the pro-
   gram. See "The Simple C Back End" for details about usage.

    B::CC
   This module writes out C code corresponding to your program's oper-
   ations. Unlike the B::C module, which merely stores the inter-
   preter and its state in a C program, the B::CC module makes a C
   program that does not involve the interpreter. As a consequence,
   programs translated into C by B::CC can execute faster than normal
   interpreted programs. See "The Optimized C Back End" for details
   about usage.

    B::Concise
   This module prints a concise (but complete) version of the Perl
   parse tree. Its output is more customizable than the one of
   B::Terse or B::Debug (and it can emulate them). This module useful
   for people who are writing their own back end, or who are learning
   about the Perl internals. It's not useful to the average program-
   mer.

    B::Debug
   This module dumps the Perl parse tree in verbose detail to STDOUT.
   It's useful for people who are writing their own back end, or who
   are learning about the Perl internals. It's not useful to the
   average programmer.

    B::Deparse
   This module produces Perl source code from the compiled parse tree.
   It is useful in debugging and deconstructing other people's code,
   also as a pretty-printer for your own source. See "The Decompiling
   Back End" for details about usage.

    B::Disassembler
   This module turns bytecode back into a parse tree. It's not a back
   end itself, but rather a component of a back end. It's used by the
   disassemble program that comes with the bytecode.

    B::Lint
   This module inspects the compiled form of your source code for
   things which, while some people frown on them, aren't necessarily
   bad enough to justify a warning. For instance, use of an array in
   scalar context without explicitly saying "scalar(@array)" is some-
   thing that Lint can identify. See "The Lint Back End" for details
   about usage.

    B::Showlex
   This module prints out the my() variables used in a function or a
   file. To get a list of the my() variables used in the subroutine
   mysub() defined in the file myperlprogram:

    $ perl -MO=Showlex,mysub myperlprogram

   To get a list of the my() variables used in the file myperlprogram:

    $ perl -MO=Showlex myperlprogram

   [BROKEN]

    B::Stackobj
   This module is used by the B::CC module. It's not a back end
   itself, but rather a component of a back end.

    B::Stash
   This module is used by the perlcc program, which compiles a module
   into an executable. B::Stash prints the symbol tables in use by a
   program, and is used to prevent B::CC from producing C code for the
   B::* and O modules. It's not a back end itself, but rather a com-
   ponent of a back end.

    B::Terse
   This module prints the contents of the parse tree, but without as
   much information as B::Debug. For comparison, "print "Hello,
   world."" produced 96 lines of output from B::Debug, but only 6
   from B::Terse.

   This module is useful for people who are writing their own back
   end, or who are learning about the Perl internals. It's not useful
   to the average programmer.

    B::Xref
   This module prints a report on where the variables, subroutines,
   and formats are defined and used within a program and the modules
   it loads. See "The Cross Referencing Back End" for details about
   usage.

KNOWN PROBLEMS
    The simple C backend currently only saves typeglobs with alphanumeric
    names.

    The optimized C backend outputs code for more modules than it should
    (e.g., DirHandle). It also has little hope of properly handling "goto
    LABEL" outside the running subroutine ("goto &sub" is okay). "goto
    LABEL" currently does not work at all in this backend. It also creates
    a huge initialization function that gives C compilers headaches.
    Splitting the initialization function gives better results. Other
    problems include: unsigned math does not work correctly; some opcodes
    are handled incorrectly by default opcode handling mechanism.

    BEGIN{} blocks are executed while compiling your code. Any external
    state that is initialized in BEGIN{}, such as opening files, initiating
    database connections etc., do not behave properly. To work around
    this, Perl has an INIT{} block that corresponds to code being executed
    before your program begins running but after your program has finished
    being compiled. Execution order: BEGIN{}, (possible save of state
    through compiler back-end), INIT{}, program runs, END{}.

AUTHOR
    This document was originally written by Nathan Torkington, and is now
    maintained by the perl5-porters mailing list perl5-porters@perl.org.