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NAME
    perlguts - Introduction to the Perl API

DESCRIPTION
    This document attempts to describe how to use the Perl API, as well as
    containing some info on the basic workings of the Perl core. It is far
    from complete and probably contains many errors. Please refer any ques-
    tions or comments to the author below.

Variables
    Datatypes

    Perl has three typedefs that handle Perl's three main data types:

   SV Scalar Value
   AV Array Value
   HV Hash Value

    Each typedef has specific routines that manipulate the various data
    types.

    What is an "IV"?

    Perl uses a special typedef IV which is a simple signed integer type
    that is guaranteed to be large enough to hold a pointer (as well as an
    integer). Additionally, there is the UV, which is simply an unsigned
    IV.

    Perl also uses two special typedefs, I32 and I16, which will always be
    at least 32-bits and 16-bits long, respectively. (Again, there are U32
    and U16, as well.) They will usually be exactly 32 and 16 bits long,
    but on Crays they will both be 64 bits.

    Working with SVs

    An SV can be created and loaded with one command. There are five types
    of values that can be loaded: an integer value (IV), an unsigned inte-
    ger value (UV), a double (NV), a string (PV), and another scalar (SV).

    The seven routines are:

   SV* newSViv(IV);
   SV* newSVuv(UV);
   SV* newSVnv(double);
   SV* newSVpv(const char*, int);
   SV* newSVpvn(const char*, int);
   SV* newSVpvf(const char*, ...);
   SV* newSVsv(SV*);

    If you require more complex initialisation you can create an empty SV
    with newSV(len).  If "len" is 0 an empty SV of type NULL is returned,
    else an SV of type PV is returned with len + 1 (for the NUL) bytes of
    storage allocated, accessible via SvPVX.  In both cases the SV has
    value undef.

   SV* newSV(0);  /* no storage allocated */
   SV* newSV(10); /* 10 (+1) bytes of uninitialised storage allocated  */

    To change the value of an *already-existing* SV, there are eight rou-
    tines:

   void  sv_setiv(SV*, IV);
   void  sv_setuv(SV*, UV);
   void  sv_setnv(SV*, double);
   void  sv_setpv(SV*, const char*);
   void  sv_setpvn(SV*, const char*, int)
   void  sv_setpvf(SV*, const char*, ...);
   void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool *);
   void  sv_setsv(SV*, SV*);

    Notice that you can choose to specify the length of the string to be
    assigned by using "sv_setpvn", "newSVpvn", or "newSVpv", or you may
    allow Perl to calculate the length by using "sv_setpv" or by specifying
    0 as the second argument to "newSVpv". Be warned, though, that Perl
    will determine the string's length by using "strlen", which depends on
    the string terminating with a NUL character.

    The arguments of "sv_setpvf" are processed like "sprintf", and the for-
    matted output becomes the value.

    "sv_vsetpvfn" is an analogue of "vsprintf", but it allows you to spec-
    ify either a pointer to a variable argument list or the address and
    length of an array of SVs. The last argument points to a boolean; on
    return, if that boolean is true, then locale-specific information has
    been used to format the string, and the string's contents are therefore
    untrustworthy (see perlsec). This pointer may be NULL if that informa-
    tion is not important. Note that this function requires you to specify
    the length of the format.

    STRLEN is an integer type (Size_t, usually defined as size_t in con-
    fig.h) guaranteed to be large enough to represent the size of any
    string that perl can handle.

    The "sv_set*()" functions are not generic enough to operate on values
    that have "magic". See "Magic Virtual Tables" later in this document.

    All SVs that contain strings should be terminated with a NUL character.
    If it is not NUL-terminated there is a risk of core dumps and corrup-
    tions from code which passes the string to C functions or system calls
    which expect a NUL-terminated string. Perl's own functions typically
    add a trailing NUL for this reason. Nevertheless, you should be very
    careful when you pass a string stored in an SV to a C function or sys-
    tem call.

    To access the actual value that an SV points to, you can use the
    macros:

   SvIV(SV*)
   SvUV(SV*)
   SvNV(SV*)
   SvPV(SV*, STRLEN len)
   SvPV_nolen(SV*)

    which will automatically coerce the actual scalar type into an IV, UV,
    double, or string.

    In the "SvPV" macro, the length of the string returned is placed into
    the variable "len" (this is a macro, so you do not use &len). If you
    do not care what the length of the data is, use the "SvPV_nolen" macro.
    Historically the "SvPV" macro with the global variable "PL_na" has been
    used in this case. But that can be quite inefficient because "PL_na"
    must be accessed in thread-local storage in threaded Perl. In any
    case, remember that Perl allows arbitrary strings of data that may both
    contain NULs and might not be terminated by a NUL.

    Also remember that C doesn't allow you to safely say "foo(SvPV(s, len),
    len);". It might work with your compiler, but it won't work for every-
    one. Break this sort of statement up into separate assignments:

     SV *s;
     STRLEN len;
     char * ptr;
     ptr = SvPV(s, len);
     foo(ptr, len);

    If you want to know if the scalar value is TRUE, you can use:

   SvTRUE(SV*)

    Although Perl will automatically grow strings for you, if you need to
    force Perl to allocate more memory for your SV, you can use the macro

   SvGROW(SV*, STRLEN newlen)

    which will determine if more memory needs to be allocated. If so, it
    will call the function "sv_grow". Note that "SvGROW" can only
    increase, not decrease, the allocated memory of an SV and that it does
    not automatically add a byte for the a trailing NUL (perl's own string
    functions typically do "SvGROW(sv, len + 1)").

    If you have an SV and want to know what kind of data Perl thinks is
    stored in it, you can use the following macros to check the type of SV
    you have.

   SvIOK(SV*)
   SvNOK(SV*)
   SvPOK(SV*)

    You can get and set the current length of the string stored in an SV
    with the following macros:

   SvCUR(SV*)
   SvCUR_set(SV*, I32 val)

    You can also get a pointer to the end of the string stored in the SV
    with the macro:

   SvEND(SV*)

    But note that these last three macros are valid only if "SvPOK()" is
    true.

    If you want to append something to the end of string stored in an
    "SV*", you can use the following functions:

   void  sv_catpv(SV*, const char*);
   void  sv_catpvn(SV*, const char*, STRLEN);
   void  sv_catpvf(SV*, const char*, ...);
   void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **, I32, bool);
   void  sv_catsv(SV*, SV*);

    The first function calculates the length of the string to be appended
    by using "strlen". In the second, you specify the length of the string
    yourself. The third function processes its arguments like "sprintf"
    and appends the formatted output. The fourth function works like
    "vsprintf". You can specify the address and length of an array of SVs
    instead of the va_list argument. The fifth function extends the string
    stored in the first SV with the string stored in the second SV. It
    also forces the second SV to be interpreted as a string.

    The "sv_cat*()" functions are not generic enough to operate on values
    that have "magic". See "Magic Virtual Tables" later in this document.

    If you know the name of a scalar variable, you can get a pointer to its
    SV by using the following:

   SV* get_sv("package::varname", FALSE);

    This returns NULL if the variable does not exist.

    If you want to know if this variable (or any other SV) is actually
    "defined", you can call:

   SvOK(SV*)

    The scalar "undef" value is stored in an SV instance called
    "PL_sv_undef". Its address can be used whenever an "SV*" is needed.

    There are also the two values "PL_sv_yes" and "PL_sv_no", which contain
    Boolean TRUE and FALSE values, respectively. Like "PL_sv_undef", their
    addresses can be used whenever an "SV*" is needed.

    Do not be fooled into thinking that "(SV *) 0" is the same as
    &PL_sv_undef. Take this code:

   SV* sv = (SV*) 0;
   if (I-am-to-return-a-real-value) {
    sv = sv_2mortal(newSViv(42));
   }
   sv_setsv(ST(0), sv);

    This code tries to return a new SV (which contains the value 42) if it
    should return a real value, or undef otherwise. Instead it has
    returned a NULL pointer which, somewhere down the line, will cause a
    segmentation violation, bus error, or just weird results. Change the
    zero to &PL_sv_undef in the first line and all will be well.

    To free an SV that you've created, call "SvREFCNT_dec(SV*)". Normally
    this call is not necessary (see "Reference Counts and Mortality").

    Offsets

    Perl provides the function "sv_chop" to efficiently remove characters
    from the beginning of a string; you give it an SV and a pointer to
    somewhere inside the PV, and it discards everything before the pointer.
    The efficiency comes by means of a little hack: instead of actually
    removing the characters, "sv_chop" sets the flag "OOK" (offset OK) to
    signal to other functions that the offset hack is in effect, and it
    puts the number of bytes chopped off into the IV field of the SV. It
    then moves the PV pointer (called "SvPVX") forward that many bytes, and
    adjusts "SvCUR" and "SvLEN".

    Hence, at this point, the start of the buffer that we allocated lives
    at "SvPVX(sv) - SvIV(sv)" in memory and the PV pointer is pointing into
    the middle of this allocated storage.

    This is best demonstrated by example:

  % ./perl -Ilib -MDevel::Peek -le '$a="12345"; $a=~s/.//; Dump($a)'
  SV = PVIV(0x8128450) at 0x81340f0
   REFCNT = 1
   FLAGS = (POK,OOK,pPOK)
   IV = 1 (OFFSET)
   PV = 0x8135781 ( "1" . ) "2345"\0
   CUR = 4
   LEN = 5

    Here the number of bytes chopped off (1) is put into IV, and
    "Devel::Peek::Dump" helpfully reminds us that this is an offset. The
    portion of the string between the "real" and the "fake" beginnings is
    shown in parentheses, and the values of "SvCUR" and "SvLEN" reflect the
    fake beginning, not the real one.

    Something similar to the offset hack is performed on AVs to enable
    efficient shifting and splicing off the beginning of the array; while
    "AvARRAY" points to the first element in the array that is visible from
    Perl, "AvALLOC" points to the real start of the C array. These are usu-
    ally the same, but a "shift" operation can be carried out by increasing
    "AvARRAY" by one and decreasing "AvFILL" and "AvLEN". Again, the loca-
    tion of the real start of the C array only comes into play when freeing
    the array. See "av_shift" in av.c.

    What's Really Stored in an SV?

    Recall that the usual method of determining the type of scalar you have
    is to use "Sv*OK" macros. Because a scalar can be both a number and a
    string, usually these macros will always return TRUE and calling the
    "Sv*V" macros will do the appropriate conversion of string to inte-
    ger/double or integer/double to string.

    If you really need to know if you have an integer, double, or string
    pointer in an SV, you can use the following three macros instead:

   SvIOKp(SV*)
   SvNOKp(SV*)
   SvPOKp(SV*)

    These will tell you if you truly have an integer, double, or string
    pointer stored in your SV. The "p" stands for private.

    The are various ways in which the private and public flags may differ.
    For example, a tied SV may have a valid underlying value in the IV slot
    (so SvIOKp is true), but the data should be accessed via the FETCH rou-
    tine rather than directly, so SvIOK is false. Another is when numeric
    conversion has occured and precision has been lost: only the private
    flag is set on 'lossy' values. So when an NV is converted to an IV with
    loss, SvIOKp, SvNOKp and SvNOK will be set, while SvIOK wont be.

    In general, though, it's best to use the "Sv*V" macros.

    Working with AVs

    There are two ways to create and load an AV. The first method creates
    an empty AV:

   AV* newAV();

    The second method both creates the AV and initially populates it with
    SVs:

   AV* av_make(I32 num, SV **ptr);

    The second argument points to an array containing "num" "SV*"'s.  Once
    the AV has been created, the SVs can be destroyed, if so desired.

    Once the AV has been created, the following operations are possible on
    AVs:

   void  av_push(AV*, SV*);
   SV*  av_pop(AV*);
   SV*  av_shift(AV*);
   void  av_unshift(AV*, I32 num);

    These should be familiar operations, with the exception of
    "av_unshift". This routine adds "num" elements at the front of the
    array with the "undef" value. You must then use "av_store" (described
    below) to assign values to these new elements.

    Here are some other functions:

   I32  av_len(AV*);
   SV**  av_fetch(AV*, I32 key, I32 lval);
   SV**  av_store(AV*, I32 key, SV* val);

    The "av_len" function returns the highest index value in array (just
    like $#array in Perl). If the array is empty, -1 is returned. The
    "av_fetch" function returns the value at index "key", but if "lval" is
    non-zero, then "av_fetch" will store an undef value at that index. The
    "av_store" function stores the value "val" at index "key", and does not
    increment the reference count of "val". Thus the caller is responsible
    for taking care of that, and if "av_store" returns NULL, the caller
    will have to decrement the reference count to avoid a memory leak.
    Note that "av_fetch" and "av_store" both return "SV**"'s, not "SV*"'s
    as their return value.

   void  av_clear(AV*);
   void  av_undef(AV*);
   void  av_extend(AV*, I32 key);

    The "av_clear" function deletes all the elements in the AV* array, but
    does not actually delete the array itself. The "av_undef" function
    will delete all the elements in the array plus the array itself.  The
    "av_extend" function extends the array so that it contains at least
    "key+1" elements. If "key+1" is less than the currently allocated
    length of the array, then nothing is done.

    If you know the name of an array variable, you can get a pointer to its
    AV by using the following:

   AV* get_av("package::varname", FALSE);

    This returns NULL if the variable does not exist.

    See "Understanding the Magic of Tied Hashes and Arrays" for more infor-
    mation on how to use the array access functions on tied arrays.

    Working with HVs

    To create an HV, you use the following routine:

   HV* newHV();

    Once the HV has been created, the following operations are possible on
    HVs:

   SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
   SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);

    The "klen" parameter is the length of the key being passed in (Note
    that you cannot pass 0 in as a value of "klen" to tell Perl to measure
    the length of the key). The "val" argument contains the SV pointer to
    the scalar being stored, and "hash" is the precomputed hash value (zero
    if you want "hv_store" to calculate it for you).  The "lval" parameter
    indicates whether this fetch is actually a part of a store operation,
    in which case a new undefined value will be added to the HV with the
    supplied key and "hv_fetch" will return as if the value had already
    existed.

    Remember that "hv_store" and "hv_fetch" return "SV**"'s and not just
    "SV*". To access the scalar value, you must first dereference the
    return value. However, you should check to make sure that the return
    value is not NULL before dereferencing it.

    These two functions check if a hash table entry exists, and deletes it.

   bool  hv_exists(HV*, const char* key, U32 klen);
   SV*  hv_delete(HV*, const char* key, U32 klen, I32 flags);

    If "flags" does not include the "G_DISCARD" flag then "hv_delete" will
    create and return a mortal copy of the deleted value.

    And more miscellaneous functions:

   void  hv_clear(HV*);
   void  hv_undef(HV*);

    Like their AV counterparts, "hv_clear" deletes all the entries in the
    hash table but does not actually delete the hash table. The "hv_undef"
    deletes both the entries and the hash table itself.

    Perl keeps the actual data in linked list of structures with a typedef
    of HE. These contain the actual key and value pointers (plus extra
    administrative overhead). The key is a string pointer; the value is an
    "SV*". However, once you have an "HE*", to get the actual key and
    value, use the routines specified below.

   I32  hv_iterinit(HV*);
    /* Prepares starting point to traverse hash table */
   HE*  hv_iternext(HV*);
    /* Get the next entry, and return a pointer to a
     structure that has both the key and value */
   char* hv_iterkey(HE* entry, I32* retlen);
    /* Get the key from an HE structure and also return
     the length of the key string */
   SV*  hv_iterval(HV*, HE* entry);
    /* Return an SV pointer to the value of the HE
     structure */
   SV*  hv_iternextsv(HV*, char** key, I32* retlen);
    /* This convenience routine combines hv_iternext,
     hv_iterkey, and hv_iterval. The key and retlen
     arguments are return values for the key and its
     length. The value is returned in the SV* argument */

    If you know the name of a hash variable, you can get a pointer to its
    HV by using the following:

   HV* get_hv("package::varname", FALSE);

    This returns NULL if the variable does not exist.

    The hash algorithm is defined in the "PERL_HASH(hash, key, klen)"
    macro:

   hash = 0;
   while (klen--)
     hash = (hash * 33) + *key++;
   hash = hash + (hash >> 5);      /* after 5.6 */

    The last step was added in version 5.6 to improve distribution of lower
    bits in the resulting hash value.

    See "Understanding the Magic of Tied Hashes and Arrays" for more infor-
    mation on how to use the hash access functions on tied hashes.

    Hash API Extensions

    Beginning with version 5.004, the following functions are also sup-
    ported:

   HE*   hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
   HE*   hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);

   bool   hv_exists_ent (HV* tb, SV* key, U32 hash);
   SV*   hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);

   SV*   hv_iterkeysv  (HE* entry);

    Note that these functions take "SV*" keys, which simplifies writing of
    extension code that deals with hash structures. These functions also
    allow passing of "SV*" keys to "tie" functions without forcing you to
    stringify the keys (unlike the previous set of functions).

    They also return and accept whole hash entries ("HE*"), making their
    use more efficient (since the hash number for a particular string
    doesn't have to be recomputed every time). See perlapi for detailed
    descriptions.

    The following macros must always be used to access the contents of hash
    entries.  Note that the arguments to these macros must be simple vari-
    ables, since they may get evaluated more than once. See perlapi for
    detailed descriptions of these macros.

   HePV(HE* he, STRLEN len)
   HeVAL(HE* he)
   HeHASH(HE* he)
   HeSVKEY(HE* he)
   HeSVKEY_force(HE* he)
   HeSVKEY_set(HE* he, SV* sv)

    These two lower level macros are defined, but must only be used when
    dealing with keys that are not "SV*"s:

   HeKEY(HE* he)
   HeKLEN(HE* he)

    Note that both "hv_store" and "hv_store_ent" do not increment the ref-
    erence count of the stored "val", which is the caller's responsibility.
    If these functions return a NULL value, the caller will usually have to
    decrement the reference count of "val" to avoid a memory leak.

    References

    References are a special type of scalar that point to other data types
    (including references).

    To create a reference, use either of the following functions:

   SV* newRV_inc((SV*) thing);
   SV* newRV_noinc((SV*) thing);

    The "thing" argument can be any of an "SV*", "AV*", or "HV*". The
    functions are identical except that "newRV_inc" increments the refer-
    ence count of the "thing", while "newRV_noinc" does not.  For histori-
    cal reasons, "newRV" is a synonym for "newRV_inc".

    Once you have a reference, you can use the following macro to derefer-
    ence the reference:

   SvRV(SV*)

    then call the appropriate routines, casting the returned "SV*" to
    either an "AV*" or "HV*", if required.

    To determine if an SV is a reference, you can use the following macro:

   SvROK(SV*)

    To discover what type of value the reference refers to, use the follow-
    ing macro and then check the return value.

   SvTYPE(SvRV(SV*))

    The most useful types that will be returned are:

   SVt_IV  Scalar
   SVt_NV  Scalar
   SVt_PV  Scalar
   SVt_RV  Scalar
   SVt_PVAV Array
   SVt_PVHV Hash
   SVt_PVCV Code
   SVt_PVGV Glob (possible a file handle)
   SVt_PVMG Blessed or Magical Scalar

   See the sv.h header file for more details.

    Blessed References and Class Objects

    References are also used to support object-oriented programming.  In
    the OO lexicon, an object is simply a reference that has been blessed
    into a package (or class). Once blessed, the programmer may now use
    the reference to access the various methods in the class.

    A reference can be blessed into a package with the following function:

   SV* sv_bless(SV* sv, HV* stash);

    The "sv" argument must be a reference. The "stash" argument specifies
    which class the reference will belong to. See "Stashes and Globs" for
    information on converting class names into stashes.

    /* Still under construction */

    Upgrades rv to reference if not already one. Creates new SV for rv to
    point to. If "classname" is non-null, the SV is blessed into the spec-
    ified class. SV is returned.

     SV* newSVrv(SV* rv, const char* classname);

    Copies integer, unsigned integer or double into an SV whose reference
    is "rv".  SV is blessed if "classname" is non-null.

     SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
     SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
     SV* sv_setref_nv(SV* rv, const char* classname, NV iv);

    Copies the pointer value (the address, not the string!) into an SV
    whose reference is rv. SV is blessed if "classname" is non-null.

     SV* sv_setref_pv(SV* rv, const char* classname, PV iv);

    Copies string into an SV whose reference is "rv". Set length to 0 to
    let Perl calculate the string length. SV is blessed if "classname" is
    non-null.

     SV* sv_setref_pvn(SV* rv, const char* classname, PV iv, STRLEN length);

    Tests whether the SV is blessed into the specified class. It does not
    check inheritance relationships.

     int sv_isa(SV* sv, const char* name);

    Tests whether the SV is a reference to a blessed object.

     int sv_isobject(SV* sv);

    Tests whether the SV is derived from the specified class. SV can be
    either a reference to a blessed object or a string containing a class
    name. This is the function implementing the "UNIVERSAL::isa" function-
    ality.

     bool sv_derived_from(SV* sv, const char* name);

    To check if you've got an object derived from a specific class you have
    to write:

     if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }

    Creating New Variables

    To create a new Perl variable with an undef value which can be accessed
    from your Perl script, use the following routines, depending on the
    variable type.

   SV* get_sv("package::varname", TRUE);
   AV* get_av("package::varname", TRUE);
   HV* get_hv("package::varname", TRUE);

    Notice the use of TRUE as the second parameter. The new variable can
    now be set, using the routines appropriate to the data type.

    There are additional macros whose values may be bitwise OR'ed with the
    "TRUE" argument to enable certain extra features. Those bits are:

    GV_ADDMULTI
   Marks the variable as multiply defined, thus preventing the:

    Name <varname> used only once: possible typo

   warning.

    GV_ADDWARN
   Issues the warning:

    Had to create <varname> unexpectedly

   if the variable did not exist before the function was called.

    If you do not specify a package name, the variable is created in the
    current package.

    Reference Counts and Mortality

    Perl uses a reference count-driven garbage collection mechanism. SVs,
    AVs, or HVs (xV for short in the following) start their life with a
    reference count of 1. If the reference count of an xV ever drops to 0,
    then it will be destroyed and its memory made available for reuse.

    This normally doesn't happen at the Perl level unless a variable is
    undef'ed or the last variable holding a reference to it is changed or
    overwritten. At the internal level, however, reference counts can be
    manipulated with the following macros:

   int SvREFCNT(SV* sv);
   SV* SvREFCNT_inc(SV* sv);
   void SvREFCNT_dec(SV* sv);

    However, there is one other function which manipulates the reference
    count of its argument. The "newRV_inc" function, you will recall, cre-
    ates a reference to the specified argument. As a side effect, it
    increments the argument's reference count. If this is not what you
    want, use "newRV_noinc" instead.

    For example, imagine you want to return a reference from an XSUB func-
    tion. Inside the XSUB routine, you create an SV which initially has a
    reference count of one. Then you call "newRV_inc", passing it the
    just-created SV.  This returns the reference as a new SV, but the ref-
    erence count of the SV you passed to "newRV_inc" has been incremented
    to two. Now you return the reference from the XSUB routine and forget
    about the SV. But Perl hasn't! Whenever the returned reference is
    destroyed, the reference count of the original SV is decreased to one
    and nothing happens. The SV will hang around without any way to access
    it until Perl itself terminates.  This is a memory leak.

    The correct procedure, then, is to use "newRV_noinc" instead of
    "newRV_inc". Then, if and when the last reference is destroyed, the
    reference count of the SV will go to zero and it will be destroyed,
    stopping any memory leak.

    There are some convenience functions available that can help with the
    destruction of xVs. These functions introduce the concept of "mortal-
    ity". An xV that is mortal has had its reference count marked to be
    decremented, but not actually decremented, until "a short time later".
    Generally the term "short time later" means a single Perl statement,
    such as a call to an XSUB function. The actual determinant for when
    mortal xVs have their reference count decremented depends on two
    macros, SAVETMPS and FREETMPS. See perlcall and perlxs for more
    details on these macros.

    "Mortalization" then is at its simplest a deferred "SvREFCNT_dec".
    However, if you mortalize a variable twice, the reference count will
    later be decremented twice.

    "Mortal" SVs are mainly used for SVs that are placed on perl's stack.
    For example an SV which is created just to pass a number to a called
    sub is made mortal to have it cleaned up automatically when stack is
    popped. Similarly results returned by XSUBs (which go in the stack)
    are often made mortal.

    To create a mortal variable, use the functions:

   SV* sv_newmortal()
   SV* sv_2mortal(SV*)
   SV* sv_mortalcopy(SV*)

    The first call creates a mortal SV (with no value), the second converts
    an existing SV to a mortal SV (and thus defers a call to "SvRE-
    FCNT_dec"), and the third creates a mortal copy of an existing SV.
    Because "sv_newmortal" gives the new SV no value,it must normally be
    given one via "sv_setpv", "sv_setiv", etc. :

   SV *tmp = sv_newmortal();
   sv_setiv(tmp, an_integer);

    As that is multiple C statements it is quite common so see this idiom
    instead:

   SV *tmp = sv_2mortal(newSViv(an_integer));

    You should be careful about creating mortal variables. Strange things
    can happen if you make the same value mortal within multiple contexts,
    or if you make a variable mortal multiple times. Thinking of
    "Mortalization" as deferred "SvREFCNT_dec" should help to minimize such
    problems. For example if you are passing an SV which you know has high
    enough REFCNT to survive its use on the stack you need not do any mor-
    talization. If you are not sure then doing an "SvREFCNT_inc" and
    "sv_2mortal", or making a "sv_mortalcopy" is safer.

    The mortal routines are not just for SVs -- AVs and HVs can be made
    mortal by passing their address (type-casted to "SV*") to the "sv_2mor-
    tal" or "sv_mortalcopy" routines.

    Stashes and Globs

    A "stash" is a hash that contains all of the different objects that are
    contained within a package. Each key of the stash is a symbol name
    (shared by all the different types of objects that have the same name),
    and each value in the hash table is a GV (Glob Value). This GV in turn
    contains references to the various objects of that name, including (but
    not limited to) the following:

   Scalar Value
   Array Value
   Hash Value
   I/O Handle
   Format
   Subroutine

    There is a single stash called "PL_defstash" that holds the items that
    exist in the "main" package. To get at the items in other packages,
    append the string "::" to the package name. The items in the "Foo"
    package are in the stash "Foo::" in PL_defstash.  The items in the
    "Bar::Baz" package are in the stash "Baz::" in "Bar::"'s stash.

    To get the stash pointer for a particular package, use the function:

   HV* gv_stashpv(const char* name, I32 create)
   HV* gv_stashsv(SV*, I32 create)

    The first function takes a literal string, the second uses the string
    stored in the SV. Remember that a stash is just a hash table, so you
    get back an "HV*". The "create" flag will create a new package if it
    is set.

    The name that "gv_stash*v" wants is the name of the package whose sym-
    bol table you want. The default package is called "main". If you have
    multiply nested packages, pass their names to "gv_stash*v", separated
    by "::" as in the Perl language itself.

    Alternately, if you have an SV that is a blessed reference, you can
    find out the stash pointer by using:

   HV* SvSTASH(SvRV(SV*));

    then use the following to get the package name itself:

   char* HvNAME(HV* stash);

    If you need to bless or re-bless an object you can use the following
    function:

   SV* sv_bless(SV*, HV* stash)

    where the first argument, an "SV*", must be a reference, and the second
    argument is a stash. The returned "SV*" can now be used in the same
    way as any other SV.

    For more information on references and blessings, consult perlref.

    Double-Typed SVs

    Scalar variables normally contain only one type of value, an integer,
    double, pointer, or reference. Perl will automatically convert the
    actual scalar data from the stored type into the requested type.

    Some scalar variables contain more than one type of scalar data.  For
    example, the variable $! contains either the numeric value of "errno"
    or its string equivalent from either "strerror" or "sys_errlist[]".

    To force multiple data values into an SV, you must do two things: use
    the "sv_set*v" routines to add the additional scalar type, then set a
    flag so that Perl will believe it contains more than one type of data.
    The four macros to set the flags are:

     SvIOK_on
     SvNOK_on
     SvPOK_on
     SvROK_on

    The particular macro you must use depends on which "sv_set*v" routine
    you called first. This is because every "sv_set*v" routine turns on
    only the bit for the particular type of data being set, and turns off
    all the rest.

    For example, to create a new Perl variable called "dberror" that con-
    tains both the numeric and descriptive string error values, you could
    use the following code:

   extern int dberror;
   extern char *dberror_list;

   SV* sv = get_sv("dberror", TRUE);
   sv_setiv(sv, (IV) dberror);
   sv_setpv(sv, dberror_list[dberror]);
   SvIOK_on(sv);

    If the order of "sv_setiv" and "sv_setpv" had been reversed, then the
    macro "SvPOK_on" would need to be called instead of "SvIOK_on".

    Magic Variables

    [This section still under construction. Ignore everything here.  Post
    no bills. Everything not permitted is forbidden.]

    Any SV may be magical, that is, it has special features that a normal
    SV does not have. These features are stored in the SV structure in a
    linked list of "struct magic"'s, typedef'ed to "MAGIC".

   struct magic {
     MAGIC*   mg_moremagic;
     MGVTBL*   mg_virtual;
     U16   mg_private;
     char   mg_type;
     U8   mg_flags;
     SV*   mg_obj;
     char*   mg_ptr;
     I32   mg_len;
   };

    Note this is current as of patchlevel 0, and could change at any time.

    Assigning Magic

    Perl adds magic to an SV using the sv_magic function:

   void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);

    The "sv" argument is a pointer to the SV that is to acquire a new magi-
    cal feature.

    If "sv" is not already magical, Perl uses the "SvUPGRADE" macro to con-
    vert "sv" to type "SVt_PVMG". Perl then continues by adding new magic
    to the beginning of the linked list of magical features.  Any prior
    entry of the same type of magic is deleted. Note that this can be
    overridden, and multiple instances of the same type of magic can be
    associated with an SV.

    The "name" and "namlen" arguments are used to associate a string with
    the magic, typically the name of a variable. "namlen" is stored in the
    "mg_len" field and if "name" is non-null and "namlen" >= 0 a malloc'd
    copy of the name is stored in "mg_ptr" field.

    The sv_magic function uses "how" to determine which, if any, predefined
    "Magic Virtual Table" should be assigned to the "mg_virtual" field.
    See the "Magic Virtual Table" section below. The "how" argument is
    also stored in the "mg_type" field. The value of "how" should be chosen
    from the set of macros "PERL_MAGIC_foo" found perl.h. Note that before
    these macros were added, Perl internals used to directly use character
    literals, so you may occasionally come across old code or documentation
    referring to 'U' magic rather than "PERL_MAGIC_uvar" for example.

    The "obj" argument is stored in the "mg_obj" field of the "MAGIC"
    structure. If it is not the same as the "sv" argument, the reference
    count of the "obj" object is incremented. If it is the same, or if the
    "how" argument is "PERL_MAGIC_arylen", or if it is a NULL pointer, then
    "obj" is merely stored, without the reference count being incremented.

    There is also a function to add magic to an "HV":

   void hv_magic(HV *hv, GV *gv, int how);

    This simply calls "sv_magic" and coerces the "gv" argument into an
    "SV".

    To remove the magic from an SV, call the function sv_unmagic:

   void sv_unmagic(SV *sv, int type);

    The "type" argument should be equal to the "how" value when the "SV"
    was initially made magical.

    Magic Virtual Tables

    The "mg_virtual" field in the "MAGIC" structure is a pointer to an
    "MGVTBL", which is a structure of function pointers and stands for
    "Magic Virtual Table" to handle the various operations that might be
    applied to that variable.

    The "MGVTBL" has five pointers to the following routine types:

   int (*svt_get)(SV* sv, MAGIC* mg);
   int (*svt_set)(SV* sv, MAGIC* mg);
   U32 (*svt_len)(SV* sv, MAGIC* mg);
   int (*svt_clear)(SV* sv, MAGIC* mg);
   int (*svt_free)(SV* sv, MAGIC* mg);

    This MGVTBL structure is set at compile-time in "perl.h" and there are
    currently 19 types (or 21 with overloading turned on). These different
    structures contain pointers to various routines that perform additional
    actions depending on which function is being called.

   Function pointer  Action taken
   ----------------  ------------
   svt_get     Do something before the value of the SV is retrieved.
   svt_set     Do something after the SV is assigned a value.
   svt_len     Report on the SV's length.
   svt_clear     Clear something the SV represents.
   svt_free     Free any extra storage associated with the SV.

    For instance, the MGVTBL structure called "vtbl_sv" (which corresponds
    to an "mg_type" of "PERL_MAGIC_sv") contains:

   { magic_get, magic_set, magic_len, 0, 0 }

    Thus, when an SV is determined to be magical and of type
    "PERL_MAGIC_sv", if a get operation is being performed, the routine
    "magic_get" is called. All the various routines for the various magi-
    cal types begin with "magic_". NOTE: the magic routines are not con-
    sidered part of the Perl API, and may not be exported by the Perl
    library.

    The current kinds of Magic Virtual Tables are:

   mg_type
   (old-style char and macro) MGVTBL     Type of magic
   -------------------------- ------     ----------------------------
   \0 PERL_MAGIC_sv  vtbl_sv     Special scalar variable
   A PERL_MAGIC_overload vtbl_amagic  %OVERLOAD hash
   a PERL_MAGIC_overload_elem vtbl_amagicelem %OVERLOAD hash element
   c PERL_MAGIC_overload_table (none)     Holds overload table (AMT)
          on stash
   B PERL_MAGIC_bm  vtbl_bm     Boyer-Moore (fast string search)
   D PERL_MAGIC_regdata vtbl_regdata  Regex match position data
          (@+ and @- vars)
   d PERL_MAGIC_regdatum vtbl_regdatum Regex match position data
          element
   E PERL_MAGIC_env  vtbl_env    %ENV hash
   e PERL_MAGIC_envelem vtbl_envelem  %ENV hash element
   f PERL_MAGIC_fm  vtbl_fm     Formline ('compiled' format)
   g PERL_MAGIC_regex_global vtbl_mglob   m//g target / study()ed string
   I PERL_MAGIC_isa  vtbl_isa    @ISA array
   i PERL_MAGIC_isaelem vtbl_isaelem  @ISA array element
   k PERL_MAGIC_nkeys  vtbl_nkeys   scalar(keys()) lvalue
   L PERL_MAGIC_dbfile  (none)     Debugger %_<filename
   l PERL_MAGIC_dbline  vtbl_dbline  Debugger %_<filename element
   m PERL_MAGIC_mutex  vtbl_mutex   ???
   o PERL_MAGIC_collxfrm vtbl_collxfrm Locale collate transformation
   P PERL_MAGIC_tied  vtbl_pack   Tied array or hash
   p PERL_MAGIC_tiedelem vtbl_packelem Tied array or hash element
   q PERL_MAGIC_tiedscalar vtbl_packelem Tied scalar or handle
   r PERL_MAGIC_qr  vtbl_qr     precompiled qr// regex
   S PERL_MAGIC_sig  vtbl_sig    %SIG hash
   s PERL_MAGIC_sigelem vtbl_sigelem  %SIG hash element
   t PERL_MAGIC_taint  vtbl_taint   Taintedness
   U PERL_MAGIC_uvar  vtbl_uvar   Available for use by extensions
   v PERL_MAGIC_vec  vtbl_vec    vec() lvalue
   x PERL_MAGIC_substr  vtbl_substr  substr() lvalue
   y PERL_MAGIC_defelem vtbl_defelem  Shadow "foreach" iterator
          variable / smart parameter
          vivification
   * PERL_MAGIC_glob  vtbl_glob   GV (typeglob)
   # PERL_MAGIC_arylen  vtbl_arylen  Array length ($#ary)
   . PERL_MAGIC_pos  vtbl_pos    pos() lvalue
   < PERL_MAGIC_backref vtbl_backref  ???
   ~ PERL_MAGIC_ext  (none)     Available for use by extensions

    When an uppercase and lowercase letter both exist in the table, then
    the uppercase letter is used to represent some kind of composite type
    (a list or a hash), and the lowercase letter is used to represent an
    element of that composite type. Some internals code makes use of this
    case relationship.

    The "PERL_MAGIC_ext" and "PERL_MAGIC_uvar" magic types are defined
    specifically for use by extensions and will not be used by perl itself.
    Extensions can use "PERL_MAGIC_ext" magic to 'attach' private informa-
    tion to variables (typically objects). This is especially useful
    because there is no way for normal perl code to corrupt this private
    information (unlike using extra elements of a hash object).

    Similarly, "PERL_MAGIC_uvar" magic can be used much like tie() to call
    a C function any time a scalar's value is used or changed. The
    "MAGIC"'s "mg_ptr" field points to a "ufuncs" structure:

   struct ufuncs {
     I32 (*uf_val)(pTHX_ IV, SV*);
     I32 (*uf_set)(pTHX_ IV, SV*);
     IV uf_index;
   };

    When the SV is read from or written to, the "uf_val" or "uf_set" func-
    tion will be called with "uf_index" as the first arg and a pointer to
    the SV as the second. A simple example of how to add "PERL_MAGIC_uvar"
    magic is shown below. Note that the ufuncs structure is copied by
    sv_magic, so you can safely allocate it on the stack.

   void
   Umagic(sv)
     SV *sv;
   PREINIT:
     struct ufuncs uf;
   CODE:
     uf.uf_val  = &my_get_fn;
     uf.uf_set  = &my_set_fn;
     uf.uf_index = 0;
     sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));

    Note that because multiple extensions may be using "PERL_MAGIC_ext" or
    "PERL_MAGIC_uvar" magic, it is important for extensions to take extra
    care to avoid conflict. Typically only using the magic on objects
    blessed into the same class as the extension is sufficient. For
    "PERL_MAGIC_ext" magic, it may also be appropriate to add an I32 'sig-
    nature' at the top of the private data area and check that.

    Also note that the "sv_set*()" and "sv_cat*()" functions described ear-
    lier do not invoke 'set' magic on their targets.  This must be done by
    the user either by calling the "SvSETMAGIC()" macro after calling these
    functions, or by using one of the "sv_set*_mg()" or "sv_cat*_mg()"
    functions. Similarly, generic C code must call the "SvGETMAGIC()"
    macro to invoke any 'get' magic if they use an SV obtained from exter-
    nal sources in functions that don't handle magic. See perlapi for a
    description of these functions. For example, calls to the "sv_cat*()"
    functions typically need to be followed by "SvSETMAGIC()", but they
    don't need a prior "SvGETMAGIC()" since their implementation handles
    'get' magic.

    Finding Magic

   MAGIC* mg_find(SV*, int type); /* Finds the magic pointer of that type */

    This routine returns a pointer to the "MAGIC" structure stored in the
    SV. If the SV does not have that magical feature, "NULL" is returned.
    Also, if the SV is not of type SVt_PVMG, Perl may core dump.

   int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);

    This routine checks to see what types of magic "sv" has.  If the
    mg_type field is an uppercase letter, then the mg_obj is copied to
    "nsv", but the mg_type field is changed to be the lowercase letter.

    Understanding the Magic of Tied Hashes and Arrays

    Tied hashes and arrays are magical beasts of the "PERL_MAGIC_tied"
    magic type.

    WARNING: As of the 5.004 release, proper usage of the array and hash
    access functions requires understanding a few caveats. Some of these
    caveats are actually considered bugs in the API, to be fixed in later
    releases, and are bracketed with [MAYCHANGE] below. If you find your-
    self actually applying such information in this section, be aware that
    the behavior may change in the future, umm, without warning.

    The perl tie function associates a variable with an object that imple-
    ments the various GET, SET, etc methods.  To perform the equivalent of
    the perl tie function from an XSUB, you must mimic this behaviour. The
    code below carries out the necessary steps - firstly it creates a new
    hash, and then creates a second hash which it blesses into the class
    which will implement the tie methods. Lastly it ties the two hashes
    together, and returns a reference to the new tied hash. Note that the
    code below does NOT call the TIEHASH method in the MyTie class - see
    "Calling Perl Routines from within C Programs" for details on how to do
    this.

   SV*
   mytie()
   PREINIT:
     HV *hash;
     HV *stash;
     SV *tie;
   CODE:
     hash = newHV();
     tie = newRV_noinc((SV*)newHV());
     stash = gv_stashpv("MyTie", TRUE);
     sv_bless(tie, stash);
     hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
     RETVAL = newRV_noinc(hash);
   OUTPUT:
     RETVAL

    The "av_store" function, when given a tied array argument, merely
    copies the magic of the array onto the value to be "stored", using
    "mg_copy". It may also return NULL, indicating that the value did not
    actually need to be stored in the array.  [MAYCHANGE] After a call to
    "av_store" on a tied array, the caller will usually need to call
    "mg_set(val)" to actually invoke the perl level "STORE" method on the
    TIEARRAY object.  If "av_store" did return NULL, a call to "SvRE-
    FCNT_dec(val)" will also be usually necessary to avoid a memory leak.
    [/MAYCHANGE]

    The previous paragraph is applicable verbatim to tied hash access using
    the "hv_store" and "hv_store_ent" functions as well.

    "av_fetch" and the corresponding hash functions "hv_fetch" and
    "hv_fetch_ent" actually return an undefined mortal value whose magic
    has been initialized using "mg_copy". Note the value so returned does
    not need to be deallocated, as it is already mortal. [MAYCHANGE] But
    you will need to call "mg_get()" on the returned value in order to
    actually invoke the perl level "FETCH" method on the underlying TIE
    object. Similarly, you may also call "mg_set()" on the return value
    after possibly assigning a suitable value to it using "sv_setsv",
    which will invoke the "STORE" method on the TIE object. [/MAYCHANGE]

    [MAYCHANGE] In other words, the array or hash fetch/store functions
    don't really fetch and store actual values in the case of tied arrays
    and hashes. They merely call "mg_copy" to attach magic to the values
    that were meant to be "stored" or "fetched". Later calls to "mg_get"
    and "mg_set" actually do the job of invoking the TIE methods on the
    underlying objects. Thus the magic mechanism currently implements a
    kind of lazy access to arrays and hashes.

    Currently (as of perl version 5.004), use of the hash and array access
    functions requires the user to be aware of whether they are operating
    on "normal" hashes and arrays, or on their tied variants. The API may
    be changed to provide more transparent access to both tied and normal
    data types in future versions. [/MAYCHANGE]

    You would do well to understand that the TIEARRAY and TIEHASH inter-
    faces are mere sugar to invoke some perl method calls while using the
    uniform hash and array syntax. The use of this sugar imposes some
    overhead (typically about two to four extra opcodes per FETCH/STORE
    operation, in addition to the creation of all the mortal variables
    required to invoke the methods).  This overhead will be comparatively
    small if the TIE methods are themselves substantial, but if they are
    only a few statements long, the overhead will not be insignificant.

    Localizing changes

    Perl has a very handy construction

  {
   local $var = 2;
   ...
  }

    This construction is approximately equivalent to

  {
   my $oldvar = $var;
   $var = 2;
   ...
   $var = $oldvar;
  }

    The biggest difference is that the first construction would reinstate
    the initial value of $var, irrespective of how control exits the block:
    "goto", "return", "die"/"eval", etc. It is a little bit more efficient
    as well.

    There is a way to achieve a similar task from C via Perl API: create a
    pseudo-block, and arrange for some changes to be automatically undone
    at the end of it, either explicit, or via a non-local exit (via die()).
    A block-like construct is created by a pair of "ENTER"/"LEAVE" macros
    (see "Returning a Scalar" in perlcall). Such a construct may be cre-
    ated specially for some important localized task, or an existing one
    (like boundaries of enclosing Perl subroutine/block, or an existing
    pair for freeing TMPs) may be used. (In the second case the overhead of
    additional localization must be almost negligible.) Note that any XSUB
    is automatically enclosed in an "ENTER"/"LEAVE" pair.

    Inside such a pseudo-block the following service is available:

    "SAVEINT(int i)"
    "SAVEIV(IV i)"
    "SAVEI32(I32 i)"
    "SAVELONG(long i)"
   These macros arrange things to restore the value of integer vari-
   able "i" at the end of enclosing pseudo-block.

    SAVESPTR(s)
    SAVEPPTR(p)
   These macros arrange things to restore the value of pointers "s"
   and "p". "s" must be a pointer of a type which survives conversion
   to "SV*" and back, "p" should be able to survive conversion to
   "char*" and back.

    "SAVEFREESV(SV *sv)"
   The refcount of "sv" would be decremented at the end of pseudo-
   block. This is similar to "sv_2mortal" in that it is also a mecha-
   nism for doing a delayed "SvREFCNT_dec". However, while "sv_2mor-
   tal" extends the lifetime of "sv" until the beginning of the next
   statement, "SAVEFREESV" extends it until the end of the enclosing
   scope. These lifetimes can be wildly different.

   Also compare "SAVEMORTALIZESV".

    "SAVEMORTALIZESV(SV *sv)"
   Just like "SAVEFREESV", but mortalizes "sv" at the end of the cur-
   rent scope instead of decrementing its reference count. This usu-
   ally has the effect of keeping "sv" alive until the statement that
   called the currently live scope has finished executing.

    "SAVEFREEOP(OP *op)"
   The "OP *" is op_free()ed at the end of pseudo-block.

    SAVEFREEPV(p)
   The chunk of memory which is pointed to by "p" is Safefree()ed at
   the end of pseudo-block.

    "SAVECLEARSV(SV *sv)"
   Clears a slot in the current scratchpad which corresponds to "sv"
   at the end of pseudo-block.

    "SAVEDELETE(HV *hv, char *key, I32 length)"
   The key "key" of "hv" is deleted at the end of pseudo-block. The
   string pointed to by "key" is Safefree()ed. If one has a key in
   short-lived storage, the corresponding string may be reallocated
   like this:

    SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));

    "SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)"
   At the end of pseudo-block the function "f" is called with the only
   argument "p".

    "SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)"
   At the end of pseudo-block the function "f" is called with the
   implicit context argument (if any), and "p".

    "SAVESTACK_POS()"
   The current offset on the Perl internal stack (cf. "SP") is
   restored at the end of pseudo-block.

    The following API list contains functions, thus one needs to provide
    pointers to the modifiable data explicitly (either C pointers, or Perl-
    ish "GV *"s). Where the above macros take "int", a similar function
    takes "int *".

    "SV* save_scalar(GV *gv)"
   Equivalent to Perl code "local $gv".

    "AV* save_ary(GV *gv)"
    "HV* save_hash(GV *gv)"
   Similar to "save_scalar", but localize @gv and %gv.

    "void save_item(SV *item)"
   Duplicates the current value of "SV", on the exit from the current
   "ENTER"/"LEAVE" pseudo-block will restore the value of "SV" using
   the stored value.

    "void save_list(SV **sarg, I32 maxsarg)"
   A variant of "save_item" which takes multiple arguments via an
   array "sarg" of "SV*" of length "maxsarg".

    "SV* save_svref(SV **sptr)"
   Similar to "save_scalar", but will reinstate an "SV *".

    "void save_aptr(AV **aptr)"
    "void save_hptr(HV **hptr)"
   Similar to "save_svref", but localize "AV *" and "HV *".

    The "Alias" module implements localization of the basic types within
    the caller's scope. People who are interested in how to localize
    things in the containing scope should take a look there too.

Subroutines
    XSUBs and the Argument Stack

    The XSUB mechanism is a simple way for Perl programs to access C sub-
    routines. An XSUB routine will have a stack that contains the argu-
    ments from the Perl program, and a way to map from the Perl data struc-
    tures to a C equivalent.

    The stack arguments are accessible through the ST(n) macro, which
    returns the "n"'th stack argument. Argument 0 is the first argument
    passed in the Perl subroutine call. These arguments are "SV*", and can
    be used anywhere an "SV*" is used.

    Most of the time, output from the C routine can be handled through use
    of the RETVAL and OUTPUT directives. However, there are some cases
    where the argument stack is not already long enough to handle all the
    return values. An example is the POSIX tzname() call, which takes no
    arguments, but returns two, the local time zone's standard and summer
    time abbreviations.

    To handle this situation, the PPCODE directive is used and the stack is
    extended using the macro:

   EXTEND(SP, num);

    where "SP" is the macro that represents the local copy of the stack
    pointer, and "num" is the number of elements the stack should be
    extended by.

    Now that there is room on the stack, values can be pushed on it using
    "PUSHs" macro. The values pushed will often need to be "mortal" (See
    "Reference Counts and Mortality").

   PUSHs(sv_2mortal(newSViv(an_integer)))
   PUSHs(sv_2mortal(newSVpv("Some String",0)))
   PUSHs(sv_2mortal(newSVnv(3.141592)))

    And now the Perl program calling "tzname", the two values will be
    assigned as in:

   ($standard_abbrev, $summer_abbrev) = POSIX::tzname;

    An alternate (and possibly simpler) method to pushing values on the
    stack is to use the macro:

   XPUSHs(SV*)

    This macro automatically adjust the stack for you, if needed. Thus,
    you do not need to call "EXTEND" to extend the stack.

    Despite their suggestions in earlier versions of this document the
    macros "PUSHi", "PUSHn" and "PUSHp" are not suited to XSUBs which
    return multiple results, see "Putting a C value on Perl stack".

    For more information, consult perlxs and perlxstut.

    Calling Perl Routines from within C Programs

    There are four routines that can be used to call a Perl subroutine from
    within a C program. These four are:

   I32 call_sv(SV*, I32);
   I32 call_pv(const char*, I32);
   I32 call_method(const char*, I32);
   I32 call_argv(const char*, I32, register char**);

    The routine most often used is "call_sv". The "SV*" argument contains
    either the name of the Perl subroutine to be called, or a reference to
    the subroutine. The second argument consists of flags that control the
    context in which the subroutine is called, whether or not the subrou-
    tine is being passed arguments, how errors should be trapped, and how
    to treat return values.

    All four routines return the number of arguments that the subroutine
    returned on the Perl stack.

    These routines used to be called "perl_call_sv", etc., before Perl
    v5.6.0, but those names are now deprecated; macros of the same name are
    provided for compatibility.

    When using any of these routines (except "call_argv"), the programmer
    must manipulate the Perl stack. These include the following macros and
    functions:

   dSP
   SP
   PUSHMARK()
   PUTBACK
   SPAGAIN
   ENTER
   SAVETMPS
   FREETMPS
   LEAVE
   XPUSH*()
   POP*()

    For a detailed description of calling conventions from C to Perl, con-
    sult perlcall.

    Memory Allocation

    All memory meant to be used with the Perl API functions should be
    manipulated using the macros described in this section. The macros
    provide the necessary transparency between differences in the actual
    malloc implementation that is used within perl.

    It is suggested that you enable the version of malloc that is dis-
    tributed with Perl. It keeps pools of various sizes of unallocated
    memory in order to satisfy allocation requests more quickly. However,
    on some platforms, it may cause spurious malloc or free errors.

   New(x, pointer, number, type);
   Newc(x, pointer, number, type, cast);
   Newz(x, pointer, number, type);

    These three macros are used to initially allocate memory.

    The first argument "x" was a "magic cookie" that was used to keep track
    of who called the macro, to help when debugging memory problems.  How-
    ever, the current code makes no use of this feature (most Perl develop-
    ers now use run-time memory checkers), so this argument can be any num-
    ber.

    The second argument "pointer" should be the name of a variable that
    will point to the newly allocated memory.

    The third and fourth arguments "number" and "type" specify how many of
    the specified type of data structure should be allocated. The argument
    "type" is passed to "sizeof". The final argument to "Newc", "cast",
    should be used if the "pointer" argument is different from the "type"
    argument.

    Unlike the "New" and "Newc" macros, the "Newz" macro calls "memzero" to
    zero out all the newly allocated memory.

   Renew(pointer, number, type);
   Renewc(pointer, number, type, cast);
   Safefree(pointer)

    These three macros are used to change a memory buffer size or to free a
    piece of memory no longer needed. The arguments to "Renew" and
    "Renewc" match those of "New" and "Newc" with the exception of not
    needing the "magic cookie" argument.

   Move(source, dest, number, type);
   Copy(source, dest, number, type);
   Zero(dest, number, type);

    These three macros are used to move, copy, or zero out previously allo-
    cated memory. The "source" and "dest" arguments point to the source
    and destination starting points.  Perl will move, copy, or zero out
    "number" instances of the size of the "type" data structure (using the
    "sizeof" function).

    PerlIO

    The most recent development releases of Perl has been experimenting
    with removing Perl's dependency on the "normal" standard I/O suite and
    allowing other stdio implementations to be used.  This involves creat-
    ing a new abstraction layer that then calls whichever implementation of
    stdio Perl was compiled with. All XSUBs should now use the functions
    in the PerlIO abstraction layer and not make any assumptions about what
    kind of stdio is being used.

    For a complete description of the PerlIO abstraction, consult perlapio.

    Putting a C value on Perl stack

    A lot of opcodes (this is an elementary operation in the internal perl
    stack machine) put an SV* on the stack. However, as an optimization the
    corresponding SV is (usually) not recreated each time. The opcodes
    reuse specially assigned SVs (targets) which are (as a corollary) not
    constantly freed/created.

    Each of the targets is created only once (but see "Scratchpads and
    recursion" below), and when an opcode needs to put an integer, a dou-
    ble, or a string on stack, it just sets the corresponding parts of its
    target and puts the target on stack.

    The macro to put this target on stack is "PUSHTARG", and it is directly
    used in some opcodes, as well as indirectly in zillions of others,
    which use it via "(X)PUSH[pni]".

    Because the target is reused, you must be careful when pushing multiple
    values on the stack. The following code will not do what you think:

   XPUSHi(10);
   XPUSHi(20);

    This translates as "set "TARG" to 10, push a pointer to "TARG" onto the
    stack; set "TARG" to 20, push a pointer to "TARG" onto the stack". At
    the end of the operation, the stack does not contain the values 10 and
    20, but actually contains two pointers to "TARG", which we have set to
    20. If you need to push multiple different values, use "XPUSHs", which
    bypasses "TARG".

    On a related note, if you do use "(X)PUSH[npi]", then you're going to
    need a "dTARG" in your variable declarations so that the "*PUSH*"
    macros can make use of the local variable "TARG".

    Scratchpads

    The question remains on when the SVs which are targets for opcodes are
    created. The answer is that they are created when the current unit -- a
    subroutine or a file (for opcodes for statements outside of subrou-
    tines) -- is compiled. During this time a special anonymous Perl array
    is created, which is called a scratchpad for the current unit.

    A scratchpad keeps SVs which are lexicals for the current unit and are
    targets for opcodes. One can deduce that an SV lives on a scratchpad by
    looking on its flags: lexicals have "SVs_PADMY" set, and targets have
    "SVs_PADTMP" set.

    The correspondence between OPs and targets is not 1-to-1. Different OPs
    in the compile tree of the unit can use the same target, if this would
    not conflict with the expected life of the temporary.

    Scratchpads and recursion

    In fact it is not 100% true that a compiled unit contains a pointer to
    the scratchpad AV. In fact it contains a pointer to an AV of (ini-
    tially) one element, and this element is the scratchpad AV. Why do we
    need an extra level of indirection?

    The answer is recursion, and maybe threads. Both these can create sev-
    eral execution pointers going into the same subroutine. For the subrou-
    tine-child not write over the temporaries for the subroutine-parent
    (lifespan of which covers the call to the child), the parent and the
    child should have different scratchpads. (And the lexicals should be
    separate anyway!)

    So each subroutine is born with an array of scratchpads (of length 1).
    On each entry to the subroutine it is checked that the current depth of
    the recursion is not more than the length of this array, and if it is,
    new scratchpad is created and pushed into the array.

    The targets on this scratchpad are "undef"s, but they are already
    marked with correct flags.

Compiled code
    Code tree

    Here we describe the internal form your code is converted to by Perl.
    Start with a simple example:

  $a = $b + $c;

    This is converted to a tree similar to this one:

    assign-to
   /    \
   +     $a
     /  \
    $b   $c

    (but slightly more complicated).  This tree reflects the way Perl
    parsed your code, but has nothing to do with the execution order.
    There is an additional "thread" going through the nodes of the tree
    which shows the order of execution of the nodes.  In our simplified
    example above it looks like:

   $b ---> $c ---> + ---> $a ---> assign-to

    But with the actual compile tree for "$a = $b + $c" it is different:
    some nodes optimized away. As a corollary, though the actual tree con-
    tains more nodes than our simplified example, the execution order is
    the same as in our example.

    Examining the tree

    If you have your perl compiled for debugging (usually done with "-D
    optimize=-g" on "Configure" command line), you may examine the compiled
    tree by specifying "-Dx" on the Perl command line. The output takes
    several lines per node, and for "$b+$c" it looks like this:

   5     TYPE = add ===> 6
      TARG = 1
      FLAGS = (SCALAR,KIDS)
      {
     TYPE = null ===> (4)
      (was rv2sv)
     FLAGS = (SCALAR,KIDS)
     {
   3      TYPE = gvsv ===> 4
       FLAGS = (SCALAR)
       GV = main::b
     }
      }
      {
     TYPE = null ===> (5)
      (was rv2sv)
     FLAGS = (SCALAR,KIDS)
     {
   4      TYPE = gvsv ===> 5
       FLAGS = (SCALAR)
       GV = main::c
     }
      }

    This tree has 5 nodes (one per "TYPE" specifier), only 3 of them are
    not optimized away (one per number in the left column). The immediate
    children of the given node correspond to "{}" pairs on the same level
    of indentation, thus this listing corresponds to the tree:

    add
   /   \
     null  null
      |    |
     gvsv  gvsv

    The execution order is indicated by "===>" marks, thus it is "3 4 5 6"
    (node 6 is not included into above listing), i.e., "gvsv gvsv add what-
    ever".

    Each of these nodes represents an op, a fundamental operation inside
    the Perl core. The code which implements each operation can be found in
    the pp*.c files; the function which implements the op with type "gvsv"
    is "pp_gvsv", and so on. As the tree above shows, different ops have
    different numbers of children: "add" is a binary operator, as one would
    expect, and so has two children. To accommodate the various different
    numbers of children, there are various types of op data structure, and
    they link together in different ways.

    The simplest type of op structure is "OP": this has no children. Unary
    operators, "UNOP"s, have one child, and this is pointed to by the
    "op_first" field. Binary operators ("BINOP"s) have not only an
    "op_first" field but also an "op_last" field. The most complex type of
    op is a "LISTOP", which has any number of children. In this case, the
    first child is pointed to by "op_first" and the last child by
    "op_last". The children in between can be found by iteratively follow-
    ing the "op_sibling" pointer from the first child to the last.

    There are also two other op types: a "PMOP" holds a regular expression,
    and has no children, and a "LOOP" may or may not have children. If the
    "op_children" field is non-zero, it behaves like a "LISTOP". To compli-
    cate matters, if a "UNOP" is actually a "null" op after optimization
    (see "Compile pass 2: context propagation") it will still have children
    in accordance with its former type.

    Compile pass 1: check routines

    The tree is created by the compiler while yacc code feeds it the con-
    structions it recognizes. Since yacc works bottom-up, so does the first
    pass of perl compilation.

    What makes this pass interesting for perl developers is that some opti-
    mization may be performed on this pass. This is optimization by so-
    called "check routines".  The correspondence between node names and
    corresponding check routines is described in opcode.pl (do not forget
    to run "make regen_headers" if you modify this file).

    A check routine is called when the node is fully constructed except for
    the execution-order thread. Since at this time there are no back-links
    to the currently constructed node, one can do most any operation to the
    top-level node, including freeing it and/or creating new nodes
    above/below it.

    The check routine returns the node which should be inserted into the
    tree (if the top-level node was not modified, check routine returns its
    argument).

    By convention, check routines have names "ck_*". They are usually
    called from "new*OP" subroutines (or "convert") (which in turn are
    called from perly.y).

    Compile pass 1a: constant folding

    Immediately after the check routine is called the returned node is
    checked for being compile-time executable. If it is (the value is
    judged to be constant) it is immediately executed, and a constant node
    with the "return value" of the corresponding subtree is substituted
    instead.  The subtree is deleted.

    If constant folding was not performed, the execution-order thread is
    created.

    Compile pass 2: context propagation

    When a context for a part of compile tree is known, it is propagated
    down through the tree. At this time the context can have 5 values
    (instead of 2 for runtime context): void, boolean, scalar, list, and
    lvalue. In contrast with the pass 1 this pass is processed from top to
    bottom: a node's context determines the context for its children.

    Additional context-dependent optimizations are performed at this time.
    Since at this moment the compile tree contains back-references (via
    "thread" pointers), nodes cannot be free()d now.  To allow optimized-
    away nodes at this stage, such nodes are null()ified instead of
    free()ing (i.e. their type is changed to OP_NULL).

    Compile pass 3: peephole optimization

    After the compile tree for a subroutine (or for an "eval" or a file) is
    created, an additional pass over the code is performed. This pass is
    neither top-down or bottom-up, but in the execution order (with addi-
    tional complications for conditionals). These optimizations are done
    in the subroutine peep(). Optimizations performed at this stage are
    subject to the same restrictions as in the pass 2.

    Pluggable runops

    The compile tree is executed in a runops function. There are two
    runops functions in run.c. "Perl_runops_debug" is used with DEBUGGING
    and "Perl_runops_standard" is used otherwise. For fine control over
    the execution of the compile tree it is possible to provide your own
    runops function.

    It's probably best to copy one of the existing runops functions and
    change it to suit your needs. Then, in the BOOT section of your XS
    file, add the line:

  PL_runops = my_runops;

    This function should be as efficient as possible to keep your programs
    running as fast as possible.

Examining internal data structures with the "dump" functions
    To aid debugging, the source file dump.c contains a number of functions
    which produce formatted output of internal data structures.

    The most commonly used of these functions is "Perl_sv_dump"; it's used
    for dumping SVs, AVs, HVs, and CVs. The "Devel::Peek" module calls
    "sv_dump" to produce debugging output from Perl-space, so users of that
    module should already be familiar with its format.

    "Perl_op_dump" can be used to dump an "OP" structure or any of its
    derivatives, and produces output similar to "perl -Dx"; in fact,
    "Perl_dump_eval" will dump the main root of the code being evaluated,
    exactly like "-Dx".

    Other useful functions are "Perl_dump_sub", which turns a "GV" into an
    op tree, "Perl_dump_packsubs" which calls "Perl_dump_sub" on all the
    subroutines in a package like so: (Thankfully, these are all xsubs, so
    there is no op tree)

   (gdb) print Perl_dump_packsubs(PL_defstash)

   SUB attributes::bootstrap = (xsub 0x811fedc 0)

   SUB UNIVERSAL::can = (xsub 0x811f50c 0)

   SUB UNIVERSAL::isa = (xsub 0x811f304 0)

   SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)

   SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)

    and "Perl_dump_all", which dumps all the subroutines in the stash and
    the op tree of the main root.

How multiple interpreters and concurrency are supported
    Background and PERL_IMPLICIT_CONTEXT

    The Perl interpreter can be regarded as a closed box: it has an API for
    feeding it code or otherwise making it do things, but it also has func-
    tions for its own use. This smells a lot like an object, and there are
    ways for you to build Perl so that you can have multiple interpreters,
    with one interpreter represented either as a C structure, or inside a
    thread-specific structure. These structures contain all the context,
    the state of that interpreter.

    Two macros control the major Perl build flavors: MULTIPLICITY and
    USE_5005THREADS.  The MULTIPLICITY build has a C structure that pack-
    ages all the interpreter state, and there is a similar thread-specific
    data structure under USE_5005THREADS. In both cases,
    PERL_IMPLICIT_CONTEXT is also normally defined, and enables the support
    for passing in a "hidden" first argument that represents all three data
    structures.

    All this obviously requires a way for the Perl internal functions to be
    either subroutines taking some kind of structure as the first argument,
    or subroutines taking nothing as the first argument. To enable these
    two very different ways of building the interpreter, the Perl source
    (as it does in so many other situations) makes heavy use of macros and
    subroutine naming conventions.

    First problem: deciding which functions will be public API functions
    and which will be private. All functions whose names begin "S_" are
    private (think "S" for "secret" or "static"). All other functions
    begin with "Perl_", but just because a function begins with "Perl_"
    does not mean it is part of the API. (See "Internal Functions".) The
    easiest way to be sure a function is part of the API is to find its
    entry in perlapi. If it exists in perlapi, it's part of the API. If
    it doesn't, and you think it should be (i.e., you need it for your
    extension), send mail via perlbug explaining why you think it should
    be.

    Second problem: there must be a syntax so that the same subroutine dec-
    larations and calls can pass a structure as their first argument, or
    pass nothing. To solve this, the subroutines are named and declared in
    a particular way. Here's a typical start of a static function used
    within the Perl guts:

  STATIC void
  S_incline(pTHX_ char *s)

    STATIC becomes "static" in C, and may be #define'd to nothing in some
    configurations in future.

    A public function (i.e. part of the internal API, but not necessarily
    sanctioned for use in extensions) begins like this:

  void
  Perl_sv_setsv(pTHX_ SV* dsv, SV* ssv)

    "pTHX_" is one of a number of macros (in perl.h) that hide the details
    of the interpreter's context. THX stands for "thread", "this", or
    "thingy", as the case may be. (And no, George Lucas is not involved.
    :-) The first character could be 'p' for a prototype, 'a' for argument,
    or 'd' for declaration, so we have "pTHX", "aTHX" and "dTHX", and their
    variants.

    When Perl is built without options that set PERL_IMPLICIT_CONTEXT,
    there is no first argument containing the interpreter's context.  The
    trailing underscore in the pTHX_ macro indicates that the macro expan-
    sion needs a comma after the context argument because other arguments
    follow it. If PERL_IMPLICIT_CONTEXT is not defined, pTHX_ will be
    ignored, and the subroutine is not prototyped to take the extra argu-
    ment. The form of the macro without the trailing underscore is used
    when there are no additional explicit arguments.

    When a core function calls another, it must pass the context. This is
    normally hidden via macros. Consider "sv_setsv". It expands into
    something like this:

   ifdef PERL_IMPLICIT_CONTEXT
    define sv_setsv(a,b)   Perl_sv_setsv(aTHX_ a, b)
    /* can't do this for vararg functions, see below */
   else
    define sv_setsv     Perl_sv_setsv
   endif

    This works well, and means that XS authors can gleefully write:

   sv_setsv(foo, bar);

    and still have it work under all the modes Perl could have been com-
    piled with.

    This doesn't work so cleanly for varargs functions, though, as macros
    imply that the number of arguments is known in advance. Instead we
    either need to spell them out fully, passing "aTHX_" as the first argu-
    ment (the Perl core tends to do this with functions like Perl_warner),
    or use a context-free version.

    The context-free version of Perl_warner is called Perl_warner_nocon-
    text, and does not take the extra argument. Instead it does dTHX; to
    get the context from thread-local storage. We "#define warner
    Perl_warner_nocontext" so that extensions get source compatibility at
    the expense of performance. (Passing an arg is cheaper than grabbing
    it from thread-local storage.)

    You can ignore [pad]THXx when browsing the Perl headers/sources.  Those
    are strictly for use within the core. Extensions and embedders need
    only be aware of [pad]THX.

    So what happened to dTHR?

    "dTHR" was introduced in perl 5.005 to support the older thread model.
    The older thread model now uses the "THX" mechanism to pass context
    pointers around, so "dTHR" is not useful any more. Perl 5.6.0 and
    later still have it for backward source compatibility, but it is
    defined to be a no-op.

    How do I use all this in extensions?

    When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call any
    functions in the Perl API will need to pass the initial context argu-
    ment somehow. The kicker is that you will need to write it in such a
    way that the extension still compiles when Perl hasn't been built with
    PERL_IMPLICIT_CONTEXT enabled.

    There are three ways to do this.  First, the easy but inefficient way,
    which is also the default, in order to maintain source compatibility
    with extensions: whenever XSUB.h is #included, it redefines the aTHX
    and aTHX_ macros to call a function that will return the context.
    Thus, something like:

     sv_setsv(asv, bsv);

    in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
    in effect:

     Perl_sv_setsv(Perl_get_context(), asv, bsv);

    or to this otherwise:

     Perl_sv_setsv(asv, bsv);

    You have to do nothing new in your extension to get this; since the
    Perl library provides Perl_get_context(), it will all just work.

    The second, more efficient way is to use the following template for
    your Foo.xs:

     #define PERL_NO_GET_CONTEXT   /* we want efficiency */
     #include "EXTERN.h"
     #include "perl.h"
     #include "XSUB.h"

     static my_private_function(int arg1, int arg2);

     static SV *
     my_private_function(int arg1, int arg2)
     {
    dTHX;    /* fetch context */
    ... call many Perl API functions ...
     }

     [... etc ...]

     MODULE = Foo     PACKAGE = Foo

     /* typical XSUB */

     void
     my_xsub(arg)
      int arg
    CODE:
      my_private_function(arg, 10);

    Note that the only two changes from the normal way of writing an exten-
    sion is the addition of a "#define PERL_NO_GET_CONTEXT" before includ-
    ing the Perl headers, followed by a "dTHX;" declaration at the start of
    every function that will call the Perl API. (You'll know which func-
    tions need this, because the C compiler will complain that there's an
    undeclared identifier in those functions.) No changes are needed for
    the XSUBs themselves, because the XS() macro is correctly defined to
    pass in the implicit context if needed.

    The third, even more efficient way is to ape how it is done within the
    Perl guts:

     #define PERL_NO_GET_CONTEXT   /* we want efficiency */
     #include "EXTERN.h"
     #include "perl.h"
     #include "XSUB.h"

     /* pTHX_ only needed for functions that call Perl API */
     static my_private_function(pTHX_ int arg1, int arg2);

     static SV *
     my_private_function(pTHX_ int arg1, int arg2)
     {
    /* dTHX; not needed here, because THX is an argument */
    ... call Perl API functions ...
     }

     [... etc ...]

     MODULE = Foo     PACKAGE = Foo

     /* typical XSUB */

     void
     my_xsub(arg)
      int arg
    CODE:
      my_private_function(aTHX_ arg, 10);

    This implementation never has to fetch the context using a function
    call, since it is always passed as an extra argument. Depending on
    your needs for simplicity or efficiency, you may mix the previous two
    approaches freely.

    Never add a comma after "pTHX" yourself--always use the form of the
    macro with the underscore for functions that take explicit arguments,
    or the form without the argument for functions with no explicit argu-
    ments.

    Should I do anything special if I call perl from multiple threads?

    If you create interpreters in one thread and then proceed to call them
    in another, you need to make sure perl's own Thread Local Storage (TLS)
    slot is initialized correctly in each of those threads.

    The "perl_alloc" and "perl_clone" API functions will automatically set
    the TLS slot to the interpreter they created, so that there is no need
    to do anything special if the interpreter is always accessed in the
    same thread that created it, and that thread did not create or call any
    other interpreters afterwards. If that is not the case, you have to
    set the TLS slot of the thread before calling any functions in the Perl
    API on that particular interpreter. This is done by calling the
    "PERL_SET_CONTEXT" macro in that thread as the first thing you do:

     /* do this before doing anything else with some_perl */
     PERL_SET_CONTEXT(some_perl);

     ... other Perl API calls on some_perl go here ...

    Future Plans and PERL_IMPLICIT_SYS

    Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
    that the interpreter knows about itself and pass it around, so too are
    there plans to allow the interpreter to bundle up everything it knows
    about the environment it's running on. This is enabled with the
    PERL_IMPLICIT_SYS macro.  Currently it only works with USE_ITHREADS and
    USE_5005THREADS on Windows (see inside iperlsys.h).

    This allows the ability to provide an extra pointer (called the "host"
    environment) for all the system calls. This makes it possible for all
    the system stuff to maintain their own state, broken down into seven C
    structures. These are thin wrappers around the usual system calls (see
    win32/perllib.c) for the default perl executable, but for a more ambi-
    tious host (like the one that would do fork() emulation) all the extra
    work needed to pretend that different interpreters are actually differ-
    ent "processes", would be done here.

    The Perl engine/interpreter and the host are orthogonal entities.
    There could be one or more interpreters in a process, and one or more
    "hosts", with free association between them.

Internal Functions
    All of Perl's internal functions which will be exposed to the outside
    world are be prefixed by "Perl_" so that they will not conflict with XS
    functions or functions used in a program in which Perl is embedded.
    Similarly, all global variables begin with "PL_". (By convention,
    static functions start with "S_")

    Inside the Perl core, you can get at the functions either with or with-
    out the "Perl_" prefix, thanks to a bunch of defines that live in
    embed.h. This header file is generated automatically from embed.pl.
    embed.pl also creates the prototyping header files for the internal
    functions, generates the documentation and a lot of other bits and
    pieces. It's important that when you add a new function to the core or
    change an existing one, you change the data in the table at the end of
    embed.pl as well. Here's a sample entry from that table:

   Apd |SV**  |av_fetch  |AV* ar|I32 key|I32 lval

    The second column is the return type, the third column the name.
    Columns after that are the arguments. The first column is a set of
    flags:

    A This function is a part of the public API.

    p This function has a "Perl_" prefix; ie, it is defined as
  "Perl_av_fetch"

    d This function has documentation using the "apidoc" feature which
  we'll look at in a second.

    Other available flags are:

    s This is a static function and is defined as "S_whatever", and usu-
  ally called within the sources as "whatever(...)".

    n This does not use "aTHX_" and "pTHX" to pass interpreter context.
  (See "Background and PERL_IMPLICIT_CONTEXT" in perlguts.)

    r This function never returns; "croak", "exit" and friends.

    f This function takes a variable number of arguments, "printf" style.
  The argument list should end with "...", like this:

    Afprd  |void  |croak    |const char* pat|...

    M This function is part of the experimental development API, and may
  change or disappear without notice.

    o This function should not have a compatibility macro to define, say,
  "Perl_parse" to "parse". It must be called as "Perl_parse".

    j This function is not a member of "CPerlObj". If you don't know what
  this means, don't use it.

    x This function isn't exported out of the Perl core.

    If you edit embed.pl, you will need to run "make regen_headers" to
    force a rebuild of embed.h and other auto-generated files.

    Formatted Printing of IVs, UVs, and NVs

    If you are printing IVs, UVs, or NVS instead of the stdio(3) style for-
    matting codes like %d, %ld, %f, you should use the following macros for
    portability

     IVdf     IV in decimal
     UVuf     UV in decimal
     UVof     UV in octal
     UVxf     UV in hexadecimal
     NVef     NV %e-like
     NVff     NV %f-like
     NVgf     NV %g-like

    These will take care of 64-bit integers and long doubles. For example:

     printf("IV is %"IVdf"\n", iv);

    The IVdf will expand to whatever is the correct format for the IVs.

    If you are printing addresses of pointers, use UVxf combined with
    PTR2UV(), do not use %lx or %p.

    Pointer-To-Integer and Integer-To-Pointer

    Because pointer size does not necessarily equal integer size, use the
    follow macros to do it right.

     PTR2UV(pointer)
     PTR2IV(pointer)
     PTR2NV(pointer)
     INT2PTR(pointertotype, integer)

    For example:

     IV iv = ...;
     SV *sv = INT2PTR(SV*, iv);

    and

     AV *av = ...;
     UV uv = PTR2UV(av);

    Source Documentation

    There's an effort going on to document the internal functions and auto-
    matically produce reference manuals from them - perlapi is one such
    manual which details all the functions which are available to XS writ-
    ers. perlintern is the autogenerated manual for the functions which are
    not part of the API and are supposedly for internal use only.

    Source documentation is created by putting POD comments into the C
    source, like this:

 /*
 =for apidoc sv_setiv

 Copies an integer into the given SV. Does not handle 'set' magic. See
 C<sv_setiv_mg>.

 =cut
 */

    Please try and supply some documentation if you add functions to the
    Perl core.

Unicode Support
    Perl 5.6.0 introduced Unicode support. It's important for porters and
    XS writers to understand this support and make sure that the code they
    write does not corrupt Unicode data.

    What is Unicode, anyway?

    In the olden, less enlightened times, we all used to use ASCII. Most of
    us did, anyway. The big problem with ASCII is that it's American. Well,
    no, that's not actually the problem; the problem is that it's not par-
    ticularly useful for people who don't use the Roman alphabet. What used
    to happen was that particular languages would stick their own alphabet
    in the upper range of the sequence, between 128 and 255. Of course, we
    then ended up with plenty of variants that weren't quite ASCII, and the
    whole point of it being a standard was lost.

    Worse still, if you've got a language like Chinese or Japanese that has
    hundreds or thousands of characters, then you really can't fit them
    into a mere 256, so they had to forget about ASCII altogether, and
    build their own systems using pairs of numbers to refer to one charac-
    ter.

    To fix this, some people formed Unicode, Inc. and produced a new char-
    acter set containing all the characters you can possibly think of and
    more. There are several ways of representing these characters, and the
    one Perl uses is called UTF8. UTF8 uses a variable number of bytes to
    represent a character, instead of just one. You can learn more about
    Unicode at http://www.unicode.org/

    How can I recognise a UTF8 string?

    You can't. This is because UTF8 data is stored in bytes just like
    non-UTF8 data. The Unicode character 200, (0xC8 for you hex types) cap-
    ital E with a grave accent, is represented by the two bytes "v196.172".
    Unfortunately, the non-Unicode string "chr(196).chr(172)" has that byte
    sequence as well. So you can't tell just by looking - this is what
    makes Unicode input an interesting problem.

    The API function "is_utf8_string" can help; it'll tell you if a string
    contains only valid UTF8 characters. However, it can't do the work for
    you. On a character-by-character basis, "is_utf8_char" will tell you
    whether the current character in a string is valid UTF8.

    How does UTF8 represent Unicode characters?

    As mentioned above, UTF8 uses a variable number of bytes to store a
    character. Characters with values 1...128 are stored in one byte, just
    like good ol' ASCII. Character 129 is stored as "v194.129"; this con-
    tinues up to character 191, which is "v194.191". Now we've run out of
    bits (191 is binary 10111111) so we move on; 192 is "v195.128". And so
    it goes on, moving to three bytes at character 2048.

    Assuming you know you're dealing with a UTF8 string, you can find out
    how long the first character in it is with the "UTF8SKIP" macro:

   char *utf = "\305\233\340\240\201";
   I32 len;

   len = UTF8SKIP(utf); /* len is 2 here */
   utf += len;
   len = UTF8SKIP(utf); /* len is 3 here */

    Another way to skip over characters in a UTF8 string is to use
    "utf8_hop", which takes a string and a number of characters to skip
    over. You're on your own about bounds checking, though, so don't use it
    lightly.

    All bytes in a multi-byte UTF8 character will have the high bit set, so
    you can test if you need to do something special with this character
    like this (the UTF8_IS_INVARIANT() is a macro that tests whether the
    byte can be encoded as a single byte even in UTF-8):

   U8 *utf;
   UV uv;   /* Note: a UV, not a U8, not a char */

   if (!UTF8_IS_INVARIANT(*utf))
     /* Must treat this as UTF8 */
     uv = utf8_to_uv(utf);
   else
     /* OK to treat this character as a byte */
     uv = *utf;

    You can also see in that example that we use "utf8_to_uv" to get the
    value of the character; the inverse function "uv_to_utf8" is available
    for putting a UV into UTF8:

   if (!UTF8_IS_INVARIANT(uv))
     /* Must treat this as UTF8 */
     utf8 = uv_to_utf8(utf8, uv);
   else
     /* OK to treat this character as a byte */
     *utf8++ = uv;

    You must convert characters to UVs using the above functions if you're
    ever in a situation where you have to match UTF8 and non-UTF8 charac-
    ters. You may not skip over UTF8 characters in this case. If you do
    this, you'll lose the ability to match hi-bit non-UTF8 characters; for
    instance, if your UTF8 string contains "v196.172", and you skip that
    character, you can never match a "chr(200)" in a non-UTF8 string. So
    don't do that!

    How does Perl store UTF8 strings?

    Currently, Perl deals with Unicode strings and non-Unicode strings
    slightly differently. If a string has been identified as being UTF-8
    encoded, Perl will set a flag in the SV, "SVf_UTF8". You can check and
    manipulate this flag with the following macros:

   SvUTF8(sv)
   SvUTF8_on(sv)
   SvUTF8_off(sv)

    This flag has an important effect on Perl's treatment of the string: if
    Unicode data is not properly distinguished, regular expressions,
    "length", "substr" and other string handling operations will have unde-
    sirable results.

    The problem comes when you have, for instance, a string that isn't
    flagged is UTF8, and contains a byte sequence that could be UTF8 -
    especially when combining non-UTF8 and UTF8 strings.

    Never forget that the "SVf_UTF8" flag is separate to the PV value; you
    need be sure you don't accidentally knock it off while you're manipu-
    lating SVs. More specifically, you cannot expect to do this:

   SV *sv;
   SV *nsv;
   STRLEN len;
   char *p;

   p = SvPV(sv, len);
   frobnicate(p);
   nsv = newSVpvn(p, len);

    The "char*" string does not tell you the whole story, and you can't
    copy or reconstruct an SV just by copying the string value. Check if
    the old SV has the UTF8 flag set, and act accordingly:

   p = SvPV(sv, len);
   frobnicate(p);
   nsv = newSVpvn(p, len);
   if (SvUTF8(sv))
     SvUTF8_on(nsv);

    In fact, your "frobnicate" function should be made aware of whether or
    not it's dealing with UTF8 data, so that it can handle the string
    appropriately.

    Since just passing an SV to an XS function and copying the data of the
    SV is not enough to copy the UTF8 flags, even less right is just pass-
    ing a "char *" to an XS function.

    How do I convert a string to UTF8?

    If you're mixing UTF8 and non-UTF8 strings, you might find it necessary
    to upgrade one of the strings to UTF8. If you've got an SV, the easiest
    way to do this is:

   sv_utf8_upgrade(sv);

    However, you must not do this, for example:

   if (!SvUTF8(left))
     sv_utf8_upgrade(left);

    If you do this in a binary operator, you will actually change one of
    the strings that came into the operator, and, while it shouldn't be
    noticeable by the end user, it can cause problems.

    Instead, "bytes_to_utf8" will give you a UTF8-encoded copy of its
    string argument. This is useful for having the data available for com-
    parisons and so on, without harming the original SV. There's also
    "utf8_to_bytes" to go the other way, but naturally, this will fail if
    the string contains any characters above 255 that can't be represented
    in a single byte.

    Is there anything else I need to know?

    Not really. Just remember these things:

    o There's no way to tell if a string is UTF8 or not. You can tell if
  an SV is UTF8 by looking at is "SvUTF8" flag. Don't forget to set
  the flag if something should be UTF8. Treat the flag as part of the
  PV, even though it's not - if you pass on the PV to somewhere, pass
  on the flag too.

    o If a string is UTF8, always use "utf8_to_uv" to get at the value,
  unless "UTF8_IS_INVARIANT(*s)" in which case you can use *s.

    o When writing a character "uv" to a UTF8 string, always use
  "uv_to_utf8", unless "UTF8_IS_INVARIANT(uv))" in which case you can
  use "*s = uv".

    o Mixing UTF8 and non-UTF8 strings is tricky. Use "bytes_to_utf8" to
  get a new string which is UTF8 encoded. There are tricks you can use
  to delay deciding whether you need to use a UTF8 string until you
  get to a high character - "HALF_UPGRADE" is one of those.

Custom Operators
    Custom operator support is a new experimental feature that allows you
    to define your own ops. This is primarily to allow the building of
    interpreters for other languages in the Perl core, but it also allows
    optimizations through the creation of "macro-ops" (ops which perform
    the functions of multiple ops which are usually executed together, such
    as "gvsv, gvsv, add".)

    This feature is implemented as a new op type, "OP_CUSTOM". The Perl
    core does not "know" anything special about this op type, and so it
    will not be involved in any optimizations. This also means that you can
    define your custom ops to be any op structure - unary, binary, list and
    so on - you like.

    It's important to know what custom operators won't do for you. They
    won't let you add new syntax to Perl, directly. They won't even let you
    add new keywords, directly. In fact, they won't change the way Perl
    compiles a program at all. You have to do those changes yourself, after
    Perl has compiled the program. You do this either by manipulating the
    op tree using a "CHECK" block and the "B::Generate" module, or by
    adding a custom peephole optimizer with the "optimize" module.

    When you do this, you replace ordinary Perl ops with custom ops by cre-
    ating ops with the type "OP_CUSTOM" and the "pp_addr" of your own PP
    function. This should be defined in XS code, and should look like the
    PP ops in "pp_*.c". You are responsible for ensuring that your op takes
    the appropriate number of values from the stack, and you are responsi-
    ble for adding stack marks if necessary.

    You should also "register" your op with the Perl interpreter so that it
    can produce sensible error and warning messages. Since it is possible
    to have multiple custom ops within the one "logical" op type "OP_CUS-
    TOM", Perl uses the value of "o->op_ppaddr" as a key into the "PL_cus-
    tom_op_descs" and "PL_custom_op_names" hashes. This means you need to
    enter a name and description for your op at the appropriate place in
    the "PL_custom_op_names" and "PL_custom_op_descs" hashes.

    Forthcoming versions of "B::Generate" (version 1.0 and above) should
    directly support the creation of custom ops by name; "Opcodes::Custom"
    will provide functions which make it trivial to "register" custom ops
    to the Perl interpreter.

AUTHORS
    Until May 1997, this document was maintained by Jeff Okamoto
    <okamoto@corp.hp.com>. It is now maintained as part of Perl itself by
    the Perl 5 Porters <perl5-porters@perl.org>.

    With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
    Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil Bow-
    ers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer, Stephen
    McCamant, and Gurusamy Sarathy.

    API Listing originally by Dean Roehrich <roehrich@cray.com>.

    Modifications to autogenerate the API listing (perlapi) by Benjamin
    Stuhl.

SEE ALSO
   perlapi(1),perlintern(1),perlxs(1),perlembed(1)